21/9/96 ================================================================ Title : deathX Filename : deathx.bsp Author : John Cook Email Address : cookj@yallara.cs.rmit.edu.au Description : TeamFortress v1.21 Quake Map Additional Credits to : Robin Walker Check out the TeamFortress homepage at: http://minyos.its.rmit.edu.au/~cookj/index.htm ================================================================ * Play Information * This map does not work properly without the TeamFortress v1.2 QuakeC patch, which can be downloaded from http://minyos.its.rmit.edu.au/~cookj or from ftp.cdrom.com Single Player : No Cooperative : No Deathmatch : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Quest, Edit Known Bugs : None Build Time : Lots * Other Info * It's a capture-the-flag map designed to be played by two teams. There is a flag in the center of the map, which must be captured and returned to the players base. When someone has the flag they glow, move at half-speed, and are prevented from entering some sections of the map. It is difficult for a player to enter an enemy base, due to the defences. There are resupply points under the ramps in each base. It has not been tested in a team game, some please mail me about any problems with the map. How to use this map: Copy the deathx.bsp file into your quake\id1\maps directory. Then run quake. In the console, type "map deathx" (without the quotes)