Name: The Hunted Special Edition - Harb!ngeR Author: The Harb!ngeR of Fish Email : b.skinner@ex.ac.uk ICQ : 30578982 WebSite : www.planetquake.com/elf .Bsp name: HUNTEDSE.BSP Spec: A teamfortress map, this draws it's layout (And some of it's textures) from the old TF level... hunted! :P The design is quite recognizable, but some areas have been completely redesigned. As a bodyguard, protect your man. As an assasin, kill you man. As the hunted... run like hell! Level info: People have been asking me to do updates of classic maps lately, and one of the strongest requests was for a new version of the great HUNTED.BSP. I said : "Ok I'll do it... just find me some textures :)" They said : "Here you are... happy now? :)" I said : "Come back in one week's time!" ONE WEEK LATER: I said : "Done! :P" ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Thanks to: Retro for being c00l Wickiddog for hosting all our LAN parties Screams of frustration and torment for: Mauve'Bib (He says this map is crap!) Final comments: Be brief, be good, be fast. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Build Machine: PII 266 w 32mb RAM Compile machine: PII 266 w 32mb RAM Total Compile time: 'bout 5-10 minutes (QBSP) time: 300 Seconds (ARGHLITE) time: 100 Seconds (RVISPLUS -THREADS 3 -LEVEL 4) time: 174 Seconds VIS compresion level - Leaks: None Models: dozens Entities: 148 Textures: 80 Lights : 94 Type of patch: New Level. Build time: 1 week. Editors used: BSP, MS-DOS EDIT, ENTED. New levels: 1 Single player: X CO-OP: X Deathmatch : X Teamplay DM: X Team Fortress: YES New .mdl files: NO New Sounds: NO New music: NO New skins: NO ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Bugs: Nope :) Well, probably not... concidering how complex the TF entity settings can be, this should be fairly stable. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Long live Quake! (Forever & Ever Amen!) ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Leagal stuff: Not much, I'm not fussy, but there are requirements below: This file is to be included with the level if it is posted anywhere. The contents of this file are not to be changed or modified in any way. This map and file are Copyright (c) Benjamin Skinner 1999. This map may be used as part of a patch or for part of a campaign, all I ask is that this file is included and the title is unchanged. Try and get in touch with me if you want to do this, and I'll see about sending you the .map file, I'd just like to know where my stuff has gone, that's all. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Coming soon........ * My Assault SP campaign. * Technocratic Monks - A new DM map * Okay, okay... Enough adverts already..... ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ All about me. I'm the Harb!ngeR, basically a half decent grade player with a set of feindish ideas for levels. I'm basically the project leader on what has now become the ELF team. I still play Quake more than Q2 or even Q3 for some reason, though I don't really know why, it's just I love all those dull, easy to kill monsters... And my pet dog Cujo! I also 'loan out' my mapping skills to other teams such as the NukeMatch project (A TF style games where flags = components for a balistic missile that can destroy everyone who's not hiding in a bunker) and guys who want the odd specialist map. If 'ya like my work, get in touch... especially if you'd like to hire me! :) ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Gib is pronounced Jib ! º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ