**** This map designed for the TeamFortress v2.5+ quakeC mod **** 10/10/99 ================================================================ Title : ]The invasioN[ Filename : invsn1.bsp Author : Stefan Verhoeff Email Address : stefan_verhoeff@yahoo.com QW : [merc]pyro Description : Border style map, civilians and guards must storm a beach which is defended by the defenders Places to go : http://www.planetfortress.com/teamfortress : http://home.wxs.nl/~verho187 Additional credits : Inspiration came from : beach1 (old special forces map) : hunted : border1 : Brian Green (I used his bam4.txt) ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.5+ QuakeC patch, which can be downloaded from http://www.planetfortress.com/teamfortress Single Player : No Cooperative : No Deathmatch (2-32) : No TeamFortress (2-32) : Yes, best for 4-16 Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : INS |Add brush/cube/small| ENTER Editor(s) used : Qoole 2.50 (Registered), EntEd Known Bugs : Somehow there is a leak which qbsp doesn't report, I placed a hollow cube over the map to enable vising Build Time : 2 days Qbsp : 5- Mins Light : (extra) 5- Mins RVis : (Level 4) 5- Mins (Transparent Water Vis) * Game Play * This is a border-style map. Which means the civilians (team 1) must reach a certain area and then get points for it, they are assisted by 2 guards and the 2 defenders must try to kill them. Four steps to victory for the civilians: 1 - Use the landing vehical cross a slimy sea or take a biosuit 2 - Storm the beach (you won't find much cover) and make a hole in the defender's fort (the area which can be opened is differently textured, it is closed in a minute) 3 - Follow the road (hunted style, don't get off the road) to the black end and you've made it! 4 - Goto step 1 Team 1 Can only play civiclian, unlimited players Must reach the end Team 2 Can play any class, players limited to 2 Must defend team 1 Team 3 Can play any class, players limited to 2 Must prevent team 1 from reaching the end * Other Info * Good teamplay is required for this map, I've tried to give team 1 enough anti-spam protection from team 2 with backpacks in case team 2 is spamming. But the map won't be the same as with good teamplay. And I haven't been able to test the map with more then two people so I haven't got a clear view if the map is balanced enough. If you think team 2 should have more ammo or team 3 needs an extra players to make the map more balanced just mail about it. * Legal stuff * This map is created and so property of me. You may distribute this map to the puplic as long as this text-file is included. You may not make money in any way with this map.