Clan [IcE] Homepage http://tf.federated.com/ice 5/22/98 ======================= Map Information ======================== Title : Medieval Wars 3 : 2 forts Filename : mw3a Author : Mike ([IcEr]+CraP) Email : roslan@mnsi.net Description : Easy Cap TF map ======================= Play Information ======================== This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes New Sounds : No (not this version) New Graphics : No New Models : No (not this version) New Music : No Transparent Water : No (not this version) ======================= Construction ======================== Base : scratch (idea from mw1 by [IcE]+SpadE) Editors used : WorldCraft, EntEd, QuARK, Qube, rvis, qbsp256c, QNM Known Bugs : @#&* useless armor, will be fixed when i figure out armor bits. Email me bugs. Construction Time : 2 weeks Build Computer : P133, 32 MB ram Compile Computer : P200 mmx, 128 sdram Qbsp : About 15 mins (on P133) Vis Level 4 : Qube read 14 hours, but it was actually ~2 hours Light : Qube read 2 hours, but it was ~10 mins ======================= Game Play ======================== Simple, you take your opponent's flag which is located in his tunnel and bring it to one of your cap points (located on your tower). ======================= Other ==================== Special Thanks goes out to Publius, for making me a modified version of qbsp. SpadE, Crono, Silencer, TiTaN for playtesting. Revolver for filling my head with ideas. Also, Puff and Scooter for giving me some real dumb ideas, but thanks for trying to help... and of course, Id Software, John Cook, TeamFortress people (whoever the hell they are) and Snake69 for getting me involved in quake editing. Also, send me suggestions for a newer version of this map, or map ideas in general