************BETA/FINAL release of -=SPIT=- PUBLIC release************* =============================IMPORTANT================================== This map does not work properly without the TeamFortress v2.5 QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress/ or from ftp.cdrom.com ======================================================================== Title : Spit2. Filename : Spit2.zip Authors : Ewen Aitchison [a.k.a ] Phon Remake by [CaQ]SpeciouS Email Address : ewen.aitchison@virgin.net specious@planetmegatf.com Description : TeamFortress Quake Map, : You will find your opponents flag on the top floor of their base, once you have it run like the clappers back to your base and drop off the flag. To drop off the flag, head for the main hall, up the steps, across the small bridge, then through the door on the walkway, down the side ramps and around the wall, there you will find a stone on the floor stand on that to drop the flag. Additional Credits to : -id for making Quake : Ben morris for WORLDCRAFT URL's * http://www.warzone.com/tfnewbies * ==================================================================== *Contents* Spit.bsp goes into your quake/fortress/maps dir Cap1b.wav goes into your quake/fortress/sound/Items dir ======================================================================== * Play Information * Single Player : Nope but you can take a look Cooperative : NO Deathmatch : well if you must, I put 2 deathmatch starts in TeamFortress : 9 spawn points per team Difficulty Settings : N/A. New Sounds : None New Graphics : IKbase.wad [nice innit ] New Music : No sir! Demos Replaced : None * Construction * Base : Spit. Editor(s) used : WorldCraft v1.6a / Qbsp161 / Minlight /Rvis Known Bugs : None found Build Time : 2 weeks on and off, built upon Spit. Vis : Level 4 vis Fixed since last Release : Resupply packs in respawn room no longer give gren2's to reduce spam. Changes since last release : The map Spit was hated by a lot of people due to the easily defended bottle neck going to the flag room. I have taken it uppon myself to add to this map and make it more playable. I got in contact with Ph0n, the creator (long since lost to EverQuest), and he gave me permission along with the original .map file. I have currently added a new route into the flag room, accessable though a hall I added in the boxes in the ramp room. This will take you through some a bunch of jive into the flagroom from the right side. A new respawn was added in the empty room that over looks the main entrance, and in turn the respawn next to the flag room was turned into a simple resupply. These new additions should make the map I like the most alot more playable for people who haven't liked it in the past. Thank you to everyone who gave me some ideas. If any one runs a respectable server and would like to throw the final version into the map rotation, please do, I'd really appreciate it. 21911132. SpeciouS out. ************************************* New sound go in fortress/sound/speech ************************************* * COPYRIGHT NOTICES and PERMISSIONS * This level is copyright (c) 2000 by [CaQ]SpeciouS Permission to use, copy and distribute unedited copies of this file -- Spit2.zip -- is hereby granted, provided that no fee is charged for the use or availability of this file (other than the normal connection costs for on-line services, if applicable). The above copyright notice and this permission notice must be left intact in all copies of this file. If you want to use this level as a base to build/change/make you're own level, then tuff. I cant stop you of course, but I'll hunt you down and rip your lungs out. :) Enjoy. [CaQ]SpeciouS January 21st, 2000