==About== hmm.. well this is a QW MegaTF map. Its got colored lighting support and MegaTF entities so its best to run with a MegaTF server. To utilize the colored lighting get a client that supports it. Currently the two major ones are MoreQuake and QuakeForge. I recomend Quakeforge for newbies but if you know how to read a readme.txt then try MoreQuake. ==Installation== tecbases.bsp goes into your quake/fortress/maps directory tecbases.lit goes into your quake/fortress/maps directory flagtaken.wav goes into your quake/fortress/sound directory flagcapture.wav goes into your quake/fortress/sound directory kup.wav goes into your quake/fortress/sound/weapons directory If you just extract the zip into your quake directory it should be ok. ==Tech== final .map info; Map Info for [C:\chino\BSP\quake\maps\tec.map] ................................................. Total Brushes 3288 Modifiable 2996 World Brushes 2921 Modifiable Entities 59 Fixed Size Entities 292 Lights 269 Sky Brushes 19 Water Brushes 0 Clip Brushes 0 Target Entities 8 Targetnames 9 Other Brushes 2977 BSP output; --- Brush_LoadEntity --- CSG Faces: 0 Done processing entities. --- FinishBSPFile --- WriteBSPFile: tec.bsp added 4 texture frames WARNING: texture none not found WARNING: texture NONE not found 3171 planes 63420 12482 vertexes 149784 3689 nodes 88536 2217 texinfo 88680 8857 faces 177140 7376 clipnodes 59008 1903 leafs 53284 10902 marksurfaces 21804 42911 surfedges 85822 21891 edges 87564 76 textures 702648 lightdata 0 visdata 0 entdata 37268 Vis Leafs : 1492 Total Portals : 3840 ---------------------- Deallocating arrays... ---------------------- qbsp took 157.0 seconds... Light output C:\chino\BSP\quake\maps>light -extra tec ----- TomLite beta ----- extra sampling enabled BSP is version 29 using minlight value 35 from worldspawn. 354 entities read, 269 are lights. Lighting face 8857 of 8857 Lighting Completed. lightdatasize: 388597 0 switchable light styles Writing BSP version 29 656.0 seconds elapsed Vis output; C:\chino\BSP\quake\maps>vis -level 4 tec ---- vis ---- testlevel = 4 1492 portalleafs 3840 numportals average leafs visible: 77 c_chains: 1875825 visdatasize:50576 compressed from 279004 117.0 seconds elapsed ==bugs== Well, the kup.wav sound is a sound from quake3. Its used on the backpacks.. it was suposed to be just a sound from quake but mispelled it in the entity field so i decided to add a new sound with the misspelled name rather then spend another day compileing. ==Endgame== Suggestions + Comments should go to bored108@hotmail.com Enjoy.