// Quake1 Bsp, TF1 mod. Built by: >V< Null Build time: Just over an hour? Built with: WC1.6 //info. A 1v1 map based on DM3. // Build Info outputfile: D:\id\Quake\ID1\maps\TF3.bsp --- LoadMapFile --- D:\id\Quake\ID1\maps\TF3.map 244 brushes 91 entities 12 miptex 289 texinfo building hulls sequentially... --- Brush_LoadEntity --- 243 brushes read ---- CSGFaces ---- 1812 brushfaces 7834 csgfaces 1212 mergedfaces --- SolidBSP --- 1555 split nodes 699 solid leafs 857 empty leafs 0 water leafs 3376 leaffaces 3115 nodefaces ----- portalize ---- --- FillOutside --- 1054 outleafs --- SolidBSP --- 766 split nodes 495 solid leafs 272 empty leafs 0 water leafs 1950 leaffaces 1736 nodefaces 910 outleafs 1058 outleafs --- MergeAll --- 954 mergefaces writing D:\id\Quake\ID1\maps\TF3.prt MODEL: *1 --- FinishBSPFile --- WriteBSPFile: D:\id\Quake\ID1\maps\TF3.bsp added 0 texture frames 546 planes 10920 1852 vertexes 22224 438 nodes 10512 289 texinfo 11560 1286 faces 25720 1415 clipnodes 11320 222 leafs 6216 1826 marksurfaces 3652 6345 surfedges 12690 3178 edges 12712 12 textures 72952 lightdata 0 visdata 0 entdata 5138 ** Executing... ** Command: D:\worldcraft\Light.exe ** Parameters: -extra D:\id\Quake\ID1\maps\TF3 ----- LightFaces ---- extra sampling enabled 91 entities read lightdatasize: 64684 0 switchable light styles 71.0 seconds elapsed ** Executing... ** Command: D:\worldcraft\rvis.exe ** Parameters: D:\id\Quake\ID1\maps\TF3 ---- vis ---- 215 portalleafs 562 numportals average leafs visible: 111 c_chains: 789046 visdatasize:5249 compressed from 5805 57.0 seconds elapsed