"Dimension of the Dim" 8.2.2007 Author: Sid Davis R7, 4-11 Nr. 523 68161 Mannheim FRG The Story: One day you woke up and you were stupid. Or maybe you went to sleep a smart man but had a stupid dream? In any case here you are in a dim dimension where no place is safe! A female voice whispers into your brain and reveals herself as the EX-WIFE demonic, whose aim it is to either destroy you or help herself, depending on her evil desires. She is sometimes a traitor and other times a demon. She is a morphadite that you cannot trust; yet you HAVE no choice because NOW you are HERE. This demoness has had problems with Quake forces herself and therefore teleports you to her other-realm for her own vile purpose: to exterminate. For yourself there ARE no choices. There is only an ultimatum; to kill... or be killed. Gameplay: As with any other Quake level the hopeful goal is to survive! There are two skill levels, level 0 or 1 is HARD mode, skills 2 and 3 are EX-WIFE mode where life becomes a bitch. NOTE* if you are divorced you should do fine (if you've never met this demoness then you'll probably get waxed) Here are two rudimentary truths you should know before playing this level: 1: either you will live 2: or you will die. You'll find out that in this dimension, life does not last long. Your goal is to kill and to escape. Once all 45 monsters are dead you have ten seconds to find the exit before the door closes on you, trapping you with the evil demoness forever blah blah. Tips: In short, no place is safe; if you try to hide you WILL be found, so it is better if you keep moving. There are many ways to play the game but it all boils down to one thing, either you play it wrong and die or you play it right and live :) Anti-camping measures are taken in the back halls where the lightning gun and super-nailgun appear, and were designed after the way monsters tend to follow the player around in a map. So if you are hiding back there cuz you are afraid of all of the mean monsters then you are in for a big nasty- they will find you! Twists in this level: Generally, if you see a yellow and black striped square on the floor where no teleporter can be seen, this is a place where other enemies can step over and thus be transported to the vicinity of the 'camping' entity that triggers it. Some squares are portals and others are destination points. In deathmatch mode you are just as likely to be zipped away to that back hallway if you go running over the Super-nailgun in the center of the level (or the Grenade-launcher) as with any other portal locations leading to the back halls. This happens in SP but moreso in DM. With these pads, all depends on whether a monster, a person (like you) or a bot is back there to trigger the teleporter. If nothing is there then these teleporters will not be active and you may safely run across them. Enemies: Skill levels 0 and 1: There are 45 monsters, 43 of which see you at once when you spawn in the level so be ready to run! There are four kinds of monsters; the Fiend, the Enforcer, two vores and one Shambler. Skill levels 2 and 3: There are still 45 monsters but you spawn elsewhere in the level where they can't see you. They are awakened by a trigger when you spawn and life or death will depend on how much quicker you get to the supply area than they do. The monsters now include many more Shamblers, and Death knights replace many Enforcers and Fiends. Secrets: 2 Look for changes in textures along the wall, and light anomalies. Deathmatch: Four DM player starts, one at each main portal. Textures: Quake.wad, one custom texture, four imported textures. The custom texture in the map is 'floorstep', which I drew myself in the PAINT program. You will see this on the floor where teleporter entrances and destinations exist. The other new textures were taken from my 'adopted' daughter Aprils' (Myspace) website that can be found at: www.myspace.com/alchamissie Testing: May we have a moment of silence for the many Zeus bots and monsters who died believing in this level. They did not die in vain, they will always be remembered (RIIGGHHHTTT). Tools: TexMex for textures, Qoole for editing. Sid