970926 ================================================================ Title : Loupus' Gloom (pronounced "low-pus") Filename : gloom.bsp Author : Sean Reed Email Address : reed@mci2000.com Description : This is my second level. I think this level is head and shoulders above my first effort, "Lair of the Loupe" (loupus1.bsp). It's not perfect, but I think it's a great level and a lot of fun. **Note** If you're having trouble finding all three secrets, look at the end of this file and I'll tell you (would rather tell you than have you never find them) ================================================================ * Play Information * Single Player : Yes Cooperative : No Deathmatch : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch, w/e of a handful of a few prefabs. (I did make the large spike door and the subway car myself BTW) Editor(s) used : WorldCraft 1.1a Known Bugs : None Build Time : Several weekends Texture Wad used : several downloaded as well as quake101.wad Compile machine : P-120 32MB RAM Compile time : QBSP - approx. 5 min LIGHT (-extra) - approx. 16 min VIS (-level 4) - approx. 90 min Let me know what you think. Constructive criticism welcome. Loupus reed@mci2000.com ********** Copyright Notice: Level Design Copyright ©1997 by Sean Reed All rights reserved. This level is not to be used anywhere else except for personal use without my permission. If you keep scrolling down you'll be told where the secrets are!!!! #1 - Directly behind the silver key is an illusionary wall. #2 - In the gold key room, run up the fallen arch beam. At the end, jump forward and you will trigger one of the blocks in the wall slide out. Jump on that block and walk through the illusionary wall. #3 - Just before turning left toward the first of the three triggers, the wall directly in front of you has a slightly malaligned texture. This is a shootable secret door. Think these are too easy or too hard? Email me your comments.