=============== CASTELL Y GWYNT =============== Filename : gwynt.bsp Author : Tom Cleghorn Email Address : tc10@st-andrews.ac.uk Website : http://www.fisty.com/~tom/ (Quake stuff) or http://www.st-and.ac.uk/~tc10/ (Personal crap) Date : 31/01/2000 Description : Large castle/palace. City and Mediaeval tex sets. Additional Credits to : All my DM playtesters - Paul, and the Reapers :) ============================================================================= Information ----------- Single Player : Yes Cooperative : Yes, 4 starts Deathmatch : Yes, 12 starts Also 6 Co-op starts New Textures : No CD Track : 5 Difficulty Levels : Yes Base : New level from scratch Editor(s) used : WorldCraft 1.6 WQbsp by Ken Alverson Arghlite by Tim Wright RVis by Known Bugs : No *bugs*, per se, that I'm aware of... But to be frank, the .map file is a mess. The entity work is particularly sloppy. But that's just my style; I tend to sacrifice elegant construction in favour of brute force editing, and it usually works :) Build Time : Approx. 7 weeks Compile machine : P2-450, 128 meg QBSP time : 85.0 sec Light time (-extra) : 142.0 sec VIS time (-level 4) : 102.0 sec Brushes : 1725 Entities : 556 Other Info ---------- - The level is fairly big, and there are some complex-ish architectural pieces, so you'll need more beef to run it than most Quake levels. P200 ought to suffice. - You really ought to run GLQuake for this. It fully supports water transparency (I'd suggest having r_wateralpha at about 0.5. Also, there may be various texture alignment issues in software. - I have a full single-player episode for Quake, Halls of the Cursed, in the works at the moment. It'll be squarely aimed at Phoenix's port of the GLQuake source, with various bells and whistles such as Q3A-style shaders, coloured lighting and so forth. Check the MapFinger listing at http://www.mapfinger.com/maps/Castell y Gwynt/ for progress reports, and be sure to keep an eye on the progress of Phoenix Quake at http://www.planetquake.com/qer/ - The name Castell y Gwynt is Welsh for 'Castle of the Winds'. It's also a big lump of rock in Snowdonia - a particularly impressive lump of rock, but a lump of rock nonetheless. :) Other Works by me: ------------------ pipes.zip - DM level in a sewer system or something - if you can find it. cdrom.com seem to have overwritten it. coopmine.zip - old Co-op level for Quake. Both of these, and my forthcoming Q3A maps and a single-player episode for Quake can be found at http://www.fisty.com/~tom Copyright --------- Authors may use this level as a base for their own levels, if they _reaaaallyy_ want to. Email me for the map file. This BSP may be distributed over the Internet and/or BBS systems. If you want to put it on a CD, ask me and/or give me a copy - cheers. By The Way...This BSP may NOT be distributed on a CD without my WRITTEN permission. Just so you know.