1/8/97 ================================================================ Title : Butcher Base Filename : Butcher.zip Author : Chris Williams Email Address : chrizz@bellatlantic.net Description : The setting is a Quake base were people are being butchered. I never realy bought into the fantasy part of playing computer games but there is a room in this map that has people hanging from the walls and blood is all over the place. There is a drain that the blood is going down into also. I put a few ogres in the room, some zombies and said what the hell, there is a whole lot of killing going on aro- -und here. This map has a little of eveything in it. There is a lot of monsters and a lot of puzzles its not for the unpracticed. Additional Credits to : The Makers of BSP Quake Editor and Tutorials. ================================================================ * Play Information * Single Player : Yes Cooperative : Not tested. Probely just get fraged coming through the same info_player_start entity Deathmatch : Dito Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : BSP Known Bugs : When Spawning the map Quake says some fields are wrong but there not. A texture off here and there. They are the hardest. There is a fish floating in a hallway. It doesn't hurt gameplay. I am going to make that a trademark. Build Time : Lots of hours. Texture Wad used : Quake101.wad Compile machine : 133 with 48MB of ram QBSP Time : 754.0 Seconds Light Time : 234.0 Seconds VIS (-level 4) Time : 407.0 Seconds Brushes : 814 Entities : 422 Models : 65 or 85 can't remember. * Other Info * * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.