================================================================ Title : The Katagean Redoubt Filename : cjhsp1.bsp Author : Chris Houston, 'Simulacrum' Email Address : chrisjohnhouston@yahoo.co.uk Homepage : None Description : A Big underground castle, adorned with E1M3 type textures, and couple of customs Other levels by Author : ch1sp1 (Rather crap level I did way back in 2001) Credits : Beta Testers: Bambuz, Bal, Asaki, Spirit, Czg and Biff. Aguire: for his excellent Worldcraft 3.3 Quake hack, and his compiling programs. #Terrafusion, and it's motley selection of genius and idiocy Tea Deuchars Lemon Jelly, Bell Orchestre and Mogwai ================================================================ * Play Information * Single Player : Yes Cooperative : Yes! Be on the lookout for new ways through the level which open up as you progress. Also, have no fear if you die in the arena, a new way will open so you can rejoin the fray... Deathmatch : no Difficulty Settings : Yes; Easy is easy, medium is hard, and hard is very. Nightmare should only be attempted by maniacs or coop players. New Sounds : No New Graphics : Just the sky and the teleport texture New QuakeC Stuff : No Demos Replaced : No Transparent Water : No * Construction * Base : New level from scratch Editor(s) used : Worldcraft, Photoshop, TexMex Known Bugs : None! Construction Time : A couple of weeks Compile machine : 1.6 Ghz Centrino, 1 Gig ram QBSP Time : 27 seconds Light Time (-soft and -extra4) : 20 minutes, 35 seconds VIS (-level 4) Time : 53 Minutes Brushes : 4761 Entities : 970 Faces : 29031 Average leafs visible : 232 *Story* YOU BIG SHOOTY MAN GOOD GOOD SHOOT NOW NO DIE FAILURE NOT OPTIONAL OP3N D00Rz L0lz *Information* Returning to Quake Editing, after a seven year absence? What prompted such madness? Well, a desire to get a job in the games industry, specifically as an environmental artist spurred me back to good old Quake, to familiarize myself with the basics. I'd forgotten just how enjoyable it was mapping for the old girl, and using Worldcraft, despite its occasional perverse twists. Most astonishing is how people are STILL mapping for Quake, and the scene STILL survives. Quite remarkable. I'm pondering making a small episode with this as the first level. The episode will hopefully feature enhanced qc, altered weapons, new monsters,and --gasp-- a reasonable story. Watch this space. * How to Use * Extract the BSP to ID1/MAPS as per usual, and run it from the console a la MAP CJHSP1. If you find any problems, contact me via email at the address above. * Copyright/Permissions * Commercial distribution of this material, in whole or in part, requires prior agreement with the author. Commercial distribution includes any means by which the user has to pay either for the support (e.g. CD-ROM, or magazine CD-ROM)or for the material itself. Unauthorized commercial distribution is prohibited. All scenery in this level is fictitious. Any resemblance to any piece of architecture, existing or crumbled is purely incidental and of no importance to anyone but the pedant. ©2008 Chris Houston QUAKE® is a registered trademark of Idsoftware, Inc. *And finally...* What's grey and can't climb trees? Car park.