01.07.2011 ================================================================ Title : The Anomaly 2: Water Filename : digs06.bsp Author(s) : Artyom "Digs" Glazkov Site : http://digs.alfaspace.net/quake Email Address : digs@mail.ru ================================================================ * Play Information * Game : Quake Level Name : The Anomaly 2: Water Single Player : Yes Cooperative 1-3 Player : Yes Deathmatch 2-32 Player : No Difficulty Settings : Yes Monster Count : New Textures : Yes New Models : No New Sounds : No New Music : No * Construction * Texture WAD used: Id and some other Editors used : NetRadiant 1.5.0, Wally, Paint.NET Utils : mapspl http://digs.alfaspace.net/works/mapspl/doc * Recommends * r_wateralpha<1 (recommended r_wateralpha 0.3) Engines: Recommended: RMQEngine (best) http://kneedeepinthedoomed.wordpress.com/ DirectQ http://directq.codeplex.com/ Average: fitzQuake (with r_oldwater 0, r_waterquality 32, max_edicts 1500) http://celephais.net/fitzquake/ quakespasm (with r_oldwater 0, r_waterquality 32, max_edicts 1500) http://quakespasm.sourceforge.net/ Darkplaces http://icculus.org/twilight/darkplaces/ ??? JoeQuake http://joequake.runecentral.com/downloads.html Not recommended: software redner standart glquake * Running digs06.bsp * Place digs06.bsp in quake\id1\maps\ From your quake directory type: winquake +map digs06 or from console type: map digs06 * Other maps by author * http://digs.alfaspace.net/quake/mm * Credits * Thanks to: id Software (http://idsoftware.com) Bengt Jardrup for his compile utils and engine (http://user.tninet.se/~xir870k) GtkRadiant & NetRadiant crews