*** Scragbait's Drop In Center *** Final Version 29 December 2000 Author: Scragbait Email: jmeacher@wescam.com JackandLinda1@sympatico.ca Description: This Quake 1 single player level is made especially for Aardappel's level design competition. The map has 100 brushes and uses non-standard textures. Textures Used: DropIn.wad contains all textures used. They came from several sources. Most are from IKBlue.wad and HeXeNII.wad with a few from Zer.wad and one or both of the official Mission Packs. Appended at the end of this text file is the readme for IKBlue. Difficulty Levels: Easy - 30 Enemies Perforator and Grenade Launcher Normal - 32 Enemies Perforator and Grenade Launcher Hard - 36 Enemies Grenade Launcher (with a Perforator at the very end) Species vary between difficulty levels; it's not just the enemy count that changes. Comments: Health, ammo and armour are in good supply but not in wretched excess. There is one secret that is worth finding. If you think that hard is too hard, email me and I'll send you a demo of me finishing it with no secrets or saves. Credits: Id for Quake Aardappel for setting up the contest Ben Morris for Worldcraft 1.6a Matt and Paul for Qoole's texture wad generator Id, Antony Suter, Tim Wright, Tom Grandgent and Tyrann for map compiling utilities Iikka Keranen for IKBlue.wad Raven for HeXeNII.wad The Testament of Zerstorer Team for Zer.wad Rogue and Ritual (formerly Hipnotic) for any possible textures used A Big Thanks for My Beta Testers: My testers offered support and suggestions for improvements. This is a far better level than the beta version thanks to their suggestions and test results. Working with them makes level building a joy. They all made contributions and they are: Tim Elek Palldjon Edgecrusher Permissions: Aardappel is free to use the bsp, map and wad files as he sees fit. This level was made exclusively for his 100 Brush - Custom Tex Only contest. If you have this level, it should have been downloaded as part of Aardappel's map compilation. My test team are exempt from these restrictions. It goes without saying that no money should exchange hands for this work. Thank-you for Dropping In! The following is from IKBlue.txt regarding the IKBlue.wad ================================================================ Title : IKBLUE texture wad for Quake levels Date : 5/26/97 Filename : ikblue.wad Author : Iikka "Fingers" Ker„nen ("„" is an "a-with-two-dots"... In DOS, that is.) Email Address : ikeranen@raita.oulu.fi Home Page : www.student.oulu.fi/~ikeranen (visit there!) Snail Mail Address : Iikka ker„nen (send me your money!-) Kiiskitie 4 FIN-93400 Taivalkoski Finland Description : This is the texture wad that has been used in my levels IKSPQ2, IKSPQ3 and IKSPQ4. All the textures in this wad are made by me - from scratch. I have all rights to them, read the legal information before you do anything with these. As the name says, these textures are blue. Simply, you can't make anything but blue levels using these, unless you combine this to other wads (which would be thematically unwise). Many of the textures in this wad need to be aligned perfectly with the X and Y offsets to make them look good in your level. Scaling them with factor -1 may be needed in some cases. If you can't use these textures in a proper way, please don't ask me to teach you. Additional Credits to : Who ever wrote Deluxe Paint on 80's. It's still the best paint program for 256-colour modes. ================================================================ * Information * This is a texture wad that can be used as a source for QBSP when you create add-on levels for Quake. * Construction * Base : from scratch Editor(s) used : Deluxe Paint (the oldest version, 1985 or so..) Imap (my own program, may be released some day) Image Alchemy shareware v1.9 Newwad Known Bugs : The mip-mapping routine of Newwad doesn't work with fullbright colours. Thus, if you use a light panel texture in a dark place it won't look good. Make sure you have light level around 150-200 everywhere you use those lit textures. Build Time : Way too long. * Other Info * Get IKSPQ2 and IKSPQ3 to see these textures in action. They are available at http://www.student.oulu.fi/~ikeranen/quake/ . * Legal Stuff * These textures may be freely used and distributed, under the following conditions: - My name (Iikka Ker„nen) is credited. With single levels, the "Additional credits" section is where you put my name. With conversions and level paks, or projects involving several people, I would be a "co-author". - No money is charged for distributing this texture wad or ANY PRODUCT USING THESE TEXTURES. I am the only person who has the right to get money for selling these textures. You use them for free, you distribute them free! - These textures are not modified without my permission; Modified textures remain my property. - This text file (ikblue.txt) is included in the product (.zip file or other) and is mentioned in the product's own text files. (Mainly for the commercial distributor info below) - If you wish to use these textures, or levels containing these textures, in a commercial product such as level collection CD-ROM, total conversion, or basically anything that is sold for money, I require a profit-based payment, or some hundred dollars one-time payment per a level using my artwork. This is not to be paid by the level author, but the publisher. You MUST contact me and make an offer before trying to commercially dis- tribute a single pixel of my artwork! *** End of text file ***