28/11/2000 ================================================================ Title : Fat 100 Filename : fat100.bsp Author : Robert "Fat Controller" Cruickshank Email Address : fatty@planetquake.com Website : www.planetquake.com/fatty Description : First entry for Aardappel's 100-Brush map competition. It's a simple base, with the following texture sources: Blue concrete panelling, rock, sky, lights - Paroxysm Machinery, dark metal, crates - Kingpin Ground, metal flooring - Daikatana E3 Slime, switch - Doom II More concern has been given to making players soil their pants from fear than looking nice. ================================================================ * Play Information * Single Player : Yes Cooperative : No Deathmatch : No Difficulty Settings : Yes New Sounds : No New Graphics : Yes New QuakeC Stuff : No Demos Replaced : No Transparent Water Support: Yes * Construction * Base : New level from scratch Editor(s) used : Worldcraft; TexMex (wad); TyrLite; RVIS+ Known Bugs : I think a health drops out of the level in hard skill. Build Time : Roughly a week Compile machine : Compaq Presario 2200 (Cyrix MGX-166, 30MB RAM) (That's right: *30* megs! Compaq dedicates 2 megs for video, but it still manages to get away with saying 16 megs in the ads. In short: I ain't no Bario.) QBSP Time : A minute or 3 Light Time : Darn, never looked VIS (-level 4) Time : About a minute Brushes : 98 Entities : 99 Models : 13 average leafs visible : 31 * Copyright / Permissions * This level may only be distributed in Aardappel's pak of entries to the 100-brush mapping competition.