July 2,2000 ================================================================ Title : Level Mine Filename : LM231 Author : Mark McClure Email Address : mmcclure@chuma.cas.usf.edu Beta Testers : Jerome Williams, Charles Schuman ================================================================= * Play Information * Single Player : Yes Cooperative : No - maybe in a later revision Deathmatch : No - maybe in a later revision Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No ================================================================= * Build Information * Base : New level from scratch Editor(s) used : Qoole99 Known Bugs : Some graying out - but chances are you will not see it Build Time : About three months, on and off Build Machines : Pentium III 500 with 128 MB / P233 MMX with 64 MB QBSP Time : unknown Light Time : unknown VIS (-level 4) Time : unknown Brushes : 1770 Entities : 475 =================================================================== * Additional Information * Unzip into the quake\id1\maps directory (create if necessary). Launch Quake, go to the console and type: map LM231 This level has actually been underway for more than a year. After having some problems I decided to redesign the entire level from scratch, which took about three months to do on and off. The initial courtyard was twice as long as it is now - with eight columns instead of the four you see year. There were all kinds of problems with graying out, which was one of the reasons I redesigned the whole level. I think the ammo balance it pretty good. My beta testers found the ammo to be tight, so I beefed up some of the ammo packs. I can get through on the most difficult setting and have shotgon shells leftover. Nevertheless you may wish to be conservative with the ammo. Please email me and let me know if you like this level. This was a lot of work, and I would like to know what you think. I'm also curious as to how many people are still out there playing quake. =================================================================== * Copyright / Permissions * Copyright Notice: This file or any derivative works thereof, may not be sold or redistributed for profit in any way without express written permission of the author. This includes, but is not limited to, mass archival as on a cd-rom and inclusion in commercially published compilations (books and/or magazines). You are free to copy this file for personal use, or to make it available for redistribution in its electronic format, provided that: (1) it remains wholly unedited and unmodified, (2) no fee or compensation is charged for copies of or access to this file, and (3) this copyright notice and the following disclaimer remain attached. Disclaimer: This file is provided by the author "as is", and any express or implied warranties, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose are disclaimed. In absolutely no event shall the authors be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of the information herein contained, even if advised of the possibility of such damage.