================================================================ Title : Cruel Intentions Date : 13/1/2001 Filename : lthsp3.zip Author : The Lieutenant Email Address : lt.hollers@technologist.com Home Page : www.geocities.com/lieutenanthollers Description : A large-scale small medieval map, very much in the Moonlight Assault theme. Additional Credits to : iD. Tyrann for Moonlight Assault. Acidd_UK, Survivor 25 and Fern for beta testing. ================================================================ * Play Information * Single Player : Yes Cooperative : No Deathmatch : No Difficulty Settings : Yes - 66 / 87 / 103 New Sounds : Yes New Graphics : Yes New Music : No Demos Replaced : No * Construction * Base : Scratch Editor(s) used : WorldCraft 1, Picture Publisher, QMe. Known Bugs : Not as good as my last map! Build Time : A couple of weeks on and off - mostly off. Texture Wad used : Moonlight Assault textures, plus misc. iD : and one custom texture. Compile machine : Athlon 800, 128mb QBSP Time : not long Light Time (extra) : 2 min VIS Time (level 4) : 30 min Brushes : lots Entities : some Models : eh? * Other Info * NOTE: You need to have LTHSP2 to play this map. Put the contents of this zip file into the same directory that you installed LTHSP2 into. Overwrite any old files with the new ones (but I guess you should still make a backup copy first - just in case). R_SPEEDS - just to let you know, r_speeds reports 300-700 polys throughout most of the map, and 1000-ish in a few places in the first atrium. You may not be able to see how many secrets there are in this map due to the length of the title - there are 3. Gotta catch 'em all! * Author's Note * This is my third released SP map. The first two were both base maps, but I thought I'd do a castle-type one for a change. This map is very much inspired by Tyrann's incredible Moonlight Assault level, and the textures are the same. The architecture is not, however (his is much better!). LTHSP4 may be Egyptian. Or it might be another base map. We shall see. * Copyright / Permissions * The map and its associated bumpf (this text file, the rest of the contents of the zip file) are to be distributed intact and unmodified. Persecutors will be violated. Or something. If you want to use any of the things that aren't maps, ie. models / sounds, for another mod / level, you may do so BUT you must credit me in the text file for said mod / level, and also list the URL of my website (above). And I wouldn't mind an email from you either - I have the QC files for all of my custom monsters, so I could make your life easier...