22.6.2001 (Quake's 5th birthday!!! Yeah!) =============================================================== Title : Perception Filename : percept.zip --> percept.bsp + percept.txt Author(s) : XeNoN (rich thorne) Email Address : xenon@planetquake.com Website : http://www.planetquake.com/xenon Description : Quake 1 Single Player & Cooperative map, in egyptian style Additional Credits to : Id software - should be obvious why by now... Matt Tagliaferri - for qED (level editor) LTH, Vigil and Biff_Debris - for testing Tyrann - for compile tools Shambler - for keeping q1sp alive and going (see http://www.planetquake.com/teamshambler) and hopefully for reviewing this :) Apollo - Helping me with entity problems that prevented the level from running properly Paul Healey - for starting the Q1 speedmapping craze (see 'comments') Everyone else from #terrafusion and qmap.org - for general support throughout. ================================================================ * Play Information * Level Name : Perception Single Player : Yes (specifically designed for this) Cooperative 2-4 Player : Yes (4 starts) Deathmatch 2-16 Player : No; I had planned to include DM features, but due to high r-speeds, I had to add visblockers in parts of the level, which would have slowed down gameplay dramatically. I can still see some possibility for DM in the first part of the map, so let me know if you want me to do a DM version. Difficulty Settings : Easy : 40 monsters (might as well use notarget) Normal : 57 monsters (standard skill, tested mainly on this) Hard : 70 monsters (feeling tough? gotta conserve ammo here) Nightmare : same as hard, only with all monsters alot more awake (for the true hardcore quakers only) New Sounds : No New Graphics : Custom textures, if that's what ya mean... Sound Track : 4, I think... Demos Replaced : No .map Included : No, but email me if you want it bad Software needed to play : Works with all quake engines, as far as I know (ctf, normal quake etc.) Comments : OK, I never intended my first Q1SP to be like this, but Paul Healey of multiplayerquake.com decided to bring the popular speedmapping concept to Q1 (see www.multiplayerquake.com/speedmaps). Basically, the idea is to create a standard map in 100 minutes or less. SP and DM maps are included. So, after already creating four SP speedmaps, I sat down one day, set my watch and started on an egyptian one. It took over 100 minutes, so I was aprehensive at submitting it at first, but was impressed at the looks when I loaded it into quake. Because of this, I decided to add details, extend the map a bit, and release it as a fullsized standalone map. The result? Well, it's kinda small, as you might expect, but has an atmosphere to it, and some nice surprises in gameplay. Let me know what you think and email me with feedback (xenon@planetquake.com). I havent stopped working on my "XeNoPHoBia" Q1SP, (screenies at http://pipeline.telefragged.com somewhere) but gave it a small break, for this, and the upcoming SoE conversion (shit, better go work on that now...) * Construction * Base : Summer Has Landed! (I'll upload it soon...) Build Time : about 4 weeks Times & stats : System Used : pentium w/ 400mhz & 64mB RAM Qbsp : 120 seconds Vis (-level 4) : 442 seconds Light (-extra) : 662 seconds Texture WAD used: Various, most derived from Rogue's egyptian set, with sky from ikbase, water from ikblue, dirt from q3test, rock/metal/doors from Quake. Thanks to all texture artists concerned. Editor(s) used : qED v1.1a (level editing) bsp2wad v2 (texture extraction) maketex (as above) mspaint (texture editing) wqbsp (bsp compiling) Tyrlite v0.8 beta (light compiling) Rvis+ (VIS compiling) TomazQuake v 1.4? (playtesting) Known Bugs : Not really a bug, but it's easy to run out of ammo at the end on hard/nightmare skill. Use monsterfights to your best ability to conserve ammo. * Legal Stuff * -------------------------- DON'T distribute for money, dont tamper with it (except for personal use) without asking via email, and dont delete it. Please. DO distribute online (for free), email me with feedback, write reviews (contact me if you do!) and always credit me for the map. Copyright - XeNoN, 2001 QUAKEŽ is a registered trademark of id Software, Inc. You are now entering Insanity...