Date of Map: 1/21/01 and 1/20/01 Date of Text File: 1/21/01 UPDATE: 2/27/01 On viewing a refilmed speedrun of this map, I was utterly shocked to see a hole of obscene proportions in one of the walls that none of the beta-testers told me about. It's been fixed now :P *********************************************************************** RETURN TO DUST by Chris Ploran ("Fern") *********************************************************************** How about some bitching and moaning before you actually give us the lowdown on this new map of yours? Okay. When I finished this map, I was an exhausted and irritable person with a splitting headache and an itchy eyeball, plus I wound up sleeping for 9 hours right after finishing it through lots of important stuff and now it's snowing like mad so I can't get back to college. I'm a broken man I tell you! A broken man!! And why have I done it? Where did all the blood sweat and tears go? I did it so YOU could have fun charging around shooting things! I hope you're happy! (note, most of this is sarcastic.) That was fun, now what is this thing? PERSSP2.BSP is a map called "Return to Dust," set in a hostile (and ancient) complex in the desert (I think?) at night, for Quake 1 single player or co-op (although co-op hasn't been tested.) It was technically "started from scratch" but see below. What editors did you use? Worldcraft, default compilers. Also a great deal of TexMex and Paint Shop Pro :) Oh yeah and part of the .map was edited with Windows Notepad. /me l33t :P Anyone you'd like to thank? I originally intended this to be an SP version of one of excessus's early maps: DMA8. My first room vaguely resembles his, but other than that the maps are totally different. I'd like to thank excessus here for the inspiration :) I'd also like to thank [Kona] of Ethereal Hell, DaZ of the DaZDranZ Level Cave, killazontherun, and excessus himself for beta testing (hope I didn't miss anyone.) Followed by the people everyone seems to thank: God, idsoftware, Shambler, everyone else who writes reviews besides Shambler ;), Qmap, #tf, uh... my family. Also the artists who made those FANTASTIC textures. (again, see below.) The use of a slipgate whilst engaged in strategic combat with vores was inspired by Tronyn's Q1 map "A Desert Dusk," awesome map :) Where did you get those wonderful textures? Most of the textures came from Mr.CleaN's texture pak #2, converted and occassionally modified with his (extremely nice) permission by me. The various dirt floors are modified textures from FREE.WAD by Seth, Ulrich, and Charles Galbraith. The wood texture(s) were made by evil`lair and again I've converted and done things to them :) The sky is mine, I created it with PSP noise. And also there are a few modified Q1 textures in there. If you want the originals, please go to these sites: Mr.CleaN - http://www.planetquake.com/mrclean evil`lair - http://www.planetquake.com/hfx Galbraith Games - http://www.planetquake.com/gg DO NOT RIP THESE TEXTURES FROM THE BSP!!! GET THE ORIGINALS INSTEAD!!! How can I contact you/get more maps? My email address is currently suspenlute@aol.com . Yes I have AOL and I love it and I don't care how much of a fruit that makes me. :P If that doesn't work, you can try my iname (which I think is still working :)) by emailing kledux@iname.com . I don't mind getting Quake-related IMs when I'm online, but please mention Quake or Perssp2 when you IM me, because I tend to close everything that just says "hi." My homepage is currently http://www.skidmore.edu/~c_ploran . If that doesn't work, there will probably be a redirect at http://members.aol.com/suspenlute to wherever I moved it :) Incidentally that first address is on my university's webspace. I don't know where it will go after I graduate. But if anyone is still playing Q1 when I graduate, here's a historical factoid: this map was finished the day George W. Bush was inaugurated. :) If you'd like a special treat, this page isn't linked from anywhere so you need to be in the right place (like this text file) to know where to find it: http://www.skidmore.edu/~c_ploran/plwlinks.html Why the hell is your text file in Q&A format? Why not? Why do some areas look lit without any torches nearby? I hit the static entities limit and had to convert flames to lights in a few places to finish the map. I did it in the least obvious places. I hope you played it before reading this :) Why do scrags fly through walls on rare occassions? Beats me. If you know, please email me or something. I have this map, what can I do with it? (aka:... COPYRIGHT/PERMISSIONS You may do whatever you want with this BSP except: -Break any laws: local, state, national, international, moral, physical or otherwise -Distribute modifications of it in any way or modify it for anything other than personal use -Distribute it without this (unmodified) TXT or with anything else without my permission -Extract the textures and/or use the extracted textures in any way, shape, or form I am not responsible for any damages that result to anything or anyone from any use of this BSP (or text file) in any way whatsoever :) By downloading and retaining copies of this BSP on any media or remote directories over which you have any control, you consent to all of the above restrictions. If you don't like that, delete the BSP and all derived works from said storage methods.