Map name : s4wk File name : rpg100b1.bsp Version number : 1.0 Date started : Mid-March, 2002 Date completed : 30/04/02 Author : Robert P. Gove Jr Net Nickname : R.P.G. E-mail address : rpg_6sp@hotmail.com All comments are welcome Home page : http://levelthang.tripod.com/ Description : This is a map made for the third 100 Brush map contest. The challenge of the contest was to make a map with only 100 brushes. Most normal maps contain about 2000 brushes or more. With this limited set of brushes, the contestant was to make a map that is as close to a normal map as possible. Story : You've been wandering through seemingly endless canyons. You can can feel a force in this area -- some sort of incredible being, yet at the same time immature. You're progressing closer to its domain, and you can feel its presence growing stronger. You will encounter this entity sooner or later. The outcome is uncertain. Additional credits : id software for Quake, Ravyn for textures, etc. Thank yous : God (who made all this possible), Mum (who made all this possible), the beta testers, all the r33t d00ds in #terrafusion (you know who you are), Dogfish, Jackson Tufts, and Dan Smith. Beta testers : Speedy, DaZ, CardO, Vondur, GomJabber, nanoSpawn, CZG Previous works : Some old ones for Duke Nukem 3D, 1 for Quake 2, 1 for Quake 3, and all of them are 100% suckage. Here is a list of my more recent maps: * Quake 1 * SM32.bsp - Shut Up RPG! RPGSP1.bsp - Penile Devastation * Play Information * Game : Quake Single player : Yes Cooperative : Yes, 3 starts Deathmatch : No. Difficulty settings : Yes, 0-3 New sounds : No New graphics : Yes. Textures from Hexen 2, Heretic 2, sky from Vondur's Zed. New music : No CD track # : 5 Demos replaced : None Misc info : * Construction * Base : New level from scratch Editor(s) used : GTKRadiant for the architecture and most of the entities; QERadiant for final skill setting stuff; MapSpy for QBSP error checking and fixing; Notepad. Build time : A few hours here and there for approximately one month. Known bugs : Not really any. Compile utilities : Mapconv v1.2.1 by Kristian "SleepwalkR" Duske, TreeQBSP v1.71 by Bengt Jardrup based on TreeQBSP v1.62 by Greg Lewis, TyrVIS by Kevin "Tyrann" Shanahan based on RVIS+, TyrLite v0.92 by Kevin "Tyrann" Shanahan. TreeQBSP settings : -oldaxis TyrVIS settings : -level 4 TyrLite settings : -extra MapConv : 0 seconds WQBSP time : 6 TyrVIS : 128 TyrLite : 547 Brushes : 100 Entities : 856 * HOW TO PLAY * This map should come in a pack file with other 100 brush contest maps. See that pack's readme for installation instructions and info on how to play. * WHERE TO GET THIS LEVEL * My web page ( http://levelthang.tripod.com/ ) should have a link to the pack. If it's not there, or that site goes down, try searching on Google for "100B contest v1.3" or "100 brush contest". * PLEASE NOTE * Neither I or id Software, are responsible for any damage these files may or may not cause. However, it is highly unlikely that any damage will be caused as a direct result from these files. Other authors are not permitted to use this level as a base to build additional levels. * COPYRIGHT NOTICES and PERMISSIONS * By extracting files from this archive or otherwise using this archive or the files contained within it, you agree to abide by this statement: This level is copyright 2002 by Robert P. Gove JR. All rights reserved. Distribution of the file rpg100b1.bsp outside of the original contest pack without prior written consent is strictly prohibited. Permission to use, copy and distribute unedited copies of this file -- rpg100b1.bsp -- is hereby granted, provided that no fee is charged for the use or availability of this file (other than the normal connection costs for on-line services, if applicable) and it is distributed in the original contest pack. The above copyright notice must be left intact in all copies of this file. Commercial distribution of this file, in whole or in part, requires prior written consent from the author. Commercial distribution includes any means by which the user is required to pay either for the support (e.g. book, newsletter or CD-ROM) or for the file itself. Unauthorized commercial distribution is prohibited. If you wish to commercially distribute this file, note the following: (1) This file contains intellectual property (including, but not limited to, textures and other artwork) owned solely by Id Software (www.idsoftware.com), and is subject to any and all copyrights held by them. The author does not have authority or permission, either expressed or implied, to grant usage of Id's copyright, and, by granting permission to use this level in a single commercial release, does not claim or waive their rights thereby. (2) Permission is granted by the author for the one-time commercial distribution of this file if all of the following conditions are met: (a) The author is notified by email prior to the file's inclusion on any commercial release; (b) The author is provided with one (1) "contributor's copy" of the finished product upon it's release. Said "contributor's copy" is to be sent to the author using the shipping address specified by the author in his/her reply to the publisher's initial email notification, and is to be provided at no cost to the author; (c) This file (including this copyright notice) is not to be modified in any way, and shall be distributed as the author intended; (d) The author retains all relevant and proper copyrights to this work both prior to and subsequent to the commercial release of this file; (e) The publisher obtains prior written consent from the author. (3) By requesting a shipping address from the author, the publisher signifies acceptance of, and agrees to abide by, these conditions. By returning a valid shipping address to the publisher, the author thereby grants the publisher one-time usage of the author's copyrighted work for commercial purposes. Thank you for your interest in this work.