3/10/97 Siluette.TXT [new Quake Single Player level] ================================================================ TITLE: the "SILHOUETTE OF DARKNESS" ================================================================ PLEASE TAKE NOTE: * Visit all crucified zombies in the game. Some have important messages for you. ================================================================ Setting/story: "Silhouette" starts with you coming upon a Roadhouse. There a zombie will tell you of a funeral going on whereas they are burying gold instead of a body. What else?...find that gold. (Please don't flood me with email asking how I come up with to these marvelous storylines, it's really just a gift :)... & I am joking. ================================================================ Filename(s) :siluette.zip [636 KB] containing... - siluette.bsp [1,462 KB] - siluette.txt - silhints.txt Description : Quake Single Player level Author : Neil Manke - neil@mail.netshop.net -I live in Kamloops, B.C. Canada, also home of my level authoring sig, the "Black Widow" spider. -member of the infamous terraFORMA level design team http://terraforma.stomped.com/index.shtml -Previous Quake Levels: @ cd.rom.com as: - "Dark Night" SP darknite.zip - "Outpost" SP janitor1.zip - "Monastery" SP monastry.zip - "Quatuor Elementa" DM in terraFORMA DM pack Thanks To: - the map testers: * Greg Helton * Johan Dupont (Matrix) * Rob Hassinger (Lord Shylock) -Rob came up with the map's title ;) * Ben Morris for creating Worldcraft * Id Software, of course Just a few of my favorite Quake sites and most are guys who have helped me in various ways...So additional special thanks to: * Den's Den: http://www.iinet.au/~den/quake.html * Paul Taylor: A WORLD OF QUAKE! http://www.harborside.com/home/p/paulst/quake.htm * Autolycus & Loki: The Worldcraft Editing Site http://www.planetquake.com/worldcraft/index.shml * crash's SPQ: http://www.planetquake.com/spq/crash/ * gyro gearloose: http://www.blarg.net/~gyro.htm * Matt's SPQ: http://ds.dial.pipex.com/matt.sefton/index.htm * Mark Wheeler http://www.geocities.com/Colosseum/2295/ * Steve Fukuda: The QuakeLab * Gestalt666 http://www.geocities.com/TimesSquare/8666/ * Lt. Dan's: http://www.geocities.com/TimesSquare/Arcade/3141 * anyone I might have missed :( ================================================================ * Play information * *Single Player* : Yes Deathmatch : No Difficulty Settings : Yes New sound/music/graphics: All new graphics by me (except lava) Base : New level from scratch Tools used : Worldcraft 1.2, QBSPfull, MipDip, Newwad14, Paint Shop Pro, Light, etc. Vis-ts (vis mod by Arch Vile) Build Time : QBSP - a couple minutes : Light -extra - OO:O7:5O : Vis-ts -level 4 - OO:39:5O (CR 3.0) Machine Used : Dell XPS P120c Max Kills Possible : Skill 0 41/44 Skill 1 50/52 Skill 2 66/69 Known Bugs/nonbugs * You may see the ram icon momentarily in the in the Manor's dining room. It is not caused by the usual causes ... and thus can not be remedied at this time. At worst you'll loose sound effects temporarily but that never happened to me nor to my testers. even with only 8 megs allocated to Quake. Distribution : This level may be electronically distributed only if siluette.txt & silhints.txt are included and at no charge to the recipient, and may not be used or modified in any way without written permission from the author. I would also like to request anyone who reviews and/or lists "the Silhouette of Darkness" at their site to kindly inform me that they have done so. ================================================================ *** HOW TO RUN SILUETTE *** (with the registered version of Quake) - you 'may' have to allocate 12 megs (I didn't) to Quake & 16 is even better. Info on changing that is in your Quake>techinfo.txt - copy siluette.bsp to quake\id1\maps (create the "maps" subdirectory under your "id1" directory if you don't already have one). Then to play.... START Quake... THEN...pull down the console (by using the ~ tilde key) ]skill 0 <--- or 1, or 2 ]map siluette **To all those who this applies: As a courtesy to the author (textures are a lot of work) consider getting WinQuake or Scitech Display Doctor and play Quake in a higher resolution. These textures are designed for med-high res and are not as appreciable otherwise. With either of those progs you do not need a super machine. ================================================================ * Other Info * This is my 4th SP level. Please let me know what you think of it and feel free to offer any suggestions you may have. ================ see silhints.txt next if need be ===============