"The Turkey Shoot" 18.5.07 Author: Sid Davis R7, 4-11 Nr. 523 68161 Mannheim FRG This is a different kind of level, made to increase your gib skills. After you spawn run over the button in front of you and the game begins. You get a rocket launcher and depending on the skill- level you get more rockets. In hard and nightmare modes you only get 25 plus the 25 shots in your pellet gun that you get for free anyway. The game starts by throwing little knights in the air which you naturally have to kill. There are 25 knights. Once these are killed the role becomes reversed, YOU are the target being thrown in the air and being shot at! In Easy and normal mode this game is a cakewalk, but the rules change drastically in hard and night- mare. Skill levels 0 and 1 give you 50 and 40 rockets to have fun and to shoot. Skills 2 and 3 expect more from you, your shots count. Regardless of the skill level, once the end boss is dead the intermission screen is shown and the game is over (unless of course you are playing in hard or nightmare and die from post- mortem retardation). In skills 2 and 3 the level counts misses and near-misses so if you wind up in Hell before your time just realise that there is always some pellets from the shotgun that miss the target, hitting the trigger in the background. With rockets it's a sure thing: if you miss, this means that a minimum of 4 shells from your shotgun will be needed to make up for the kill... so aim carefully! If you aim short of the wall or shoot backwards, your shots won't count (but unless you are a little kid or a retard you won't be doing that anyway. You are supposed to be shooting at targets so keep that weapon pointed downrange! Hard and nightmare allow 4 misses (one miss = approx 4 or 5 shotgun shells or one rocket). This is an approximation that accounts for any ammunition shot verses monsters left to kill, it isn't exact but it's about as close as you can get to it with Quake. Many thanks to Jack (Scragbait) Meacher for his help over the years and for suggesting the hitpoint-counter idea as a way to count misses. Sid (Pvt. Gerpsnot) Davis