=== title : down the ratbit hole author : neg!ke email : neg1ke at gmx dot net description : made for the sm100 turtle map event (july 07-24, 2005). i took a week off exclusively for this event, but though everthing went smooth in the beginning i seriously ran out of time in the end, so there are no real skill settings (normal/hard may be too tough for some, while easy is way too easy.. dunno), lightning could have been better in some places and some other minior flaws... whatever. btw: this is my first 'real' single player map since 7-8 years or so. :) thanks : zwiffle and everybody else involved (sm100t), vondur (great photos), kell & necros (knave.wad) the func_msg community (thanks for bringing my mapping spirit back to life!) === map information: game : quake single player : yes cooperative : yes (untested) deathmatch : no difficulty settings : no time for these (however, there is more health/armor/ammo on easy) textures : knave.wad + one modified knave door + one fur texture i made from one of vondur's photos (www.vondur.net) known bugs : some engines give "total channels = max channels" warnings, because i used too many torch and flame entities; besides that there are no severe bugs that i know of === construction: editor : quest construction time : one week and one bonus day brushes : ~3200 entities : ~750 (including lights) == copyright/permissions you may not use this level as a base to build additional levels without explicit permission of the author. you may distribute this level in any electronic format as long as you include this file intact in the original archive, and keep it free of charge. ===