=================================================================== Title : "Zooloo-Mooloo" Description : Quake Single Player Level Filename : zooloo.zip / zooloo.bsp Author : Dan Naumov aka Jago Email Address : dan.naumov@gmail.com Release Date : 05.12.2004 =================================================================== Additional Credits : ID Software - for creating this immortal game ION Storm - for Daikatana dark age Norway episode textures #terrafusion crew - for help, suggestions and generally being a cool bunch of folks Bengt Jardrup - for his awesome Quake compile utilities GTKRadiant crew - for creating GTKRadiant, duh Installation : Unzip zooloo.bsp (and zooloo.txt if you wish) into your : Quake/ID1/maps folder. Run the game, set the difficulty : by typing "skill x" (where x is is 0, 1, 2 or 3) in the : console and type "map zooloo" to load the map. Using a : custom Quake engine port like Darkplaces or FitzQuake : is recommended. =================================================================== Storyline/Background : You are in an evil place. Kill things. Don't die. Additional Info : Well, well... this is my first release since 1999 :) : A while ago, I came up with this idea of a mapping competition : with a limit of 1000 brushes per map. After some discussion, a : few folks from #terrafusion and func_msgboard became interested : and we settled on using a very nice (and very underused) texture : set originally used in ION Storm's game Daikatana. This map is : my entry into the competition. * Older releases by author: : Quite a bunch of maps for Unreal and Quake 2. =================================================================== * Technical Info * Brushes : 991 Entities : 176 BSP : 4 seconds VIS -level 4 : 2 min 38 seconds LIGHT -extra4 -soft : 29 seconds Build Machine : AMD TBird 1400 MHz, 512 mb ram, Windows XP SP2 * Disclaimer * Don't claim you did this map. Don't redistribute this map for commercial purposes without obtaining a written permission from the author.