24.09.2007 - http://www.quaddicted.com/stuff/mvdsv-kg.zip ================================================================ Title : MVDSV Kindergarden Filename : mvdsv-kg.bsp Author : Spirit (not the Quake3 one ;] ) Email Address : spirit % quaddicted % com Description : Trick, freestyle, practise, play in a small map with lots of opportunities for crazy jumps and bunnyhopping. ================================================================ * Play Information * Level Name : MVDSV Kindergarden Single Player : no Cooperative 1-32 Player : no Deathmatch 2-32 Player : not really, has >10 spawnpoints but no weapons Difficulty Settings : no New Sounds : no New Graphics : well, textures Sound Track : 2 Demos Replaced : no .map Included : no, but available (see below) Software needed to play : ezQuake is highly suggested, it's meant for QW Comments : There is a full 24bit texture set available for this map. In case you did not receive it together with this map, you can download it at http://www.quaddicted.com/stuff/mvdsv-kg_24bit.zip (for ezQuake extract the included files to /qw/textures). The "official" skybox for this level is the great Purple Chaos skybox. PrimeviL ripped it from the Doom3 mod "Shambler's castle" and made it ready for Quake. If you already got it installed most engines will automatically load it. ezQuake however does not, so you need to use "loadsky purple_chaos_" in the console or set r_skyname "purple_chaos_" in your cfg. It needs to be unzipped to qw/env. http://quakearea.free.fr/quake/textures/skybox/skybox_purple_chaos.rar or http://gfx.qwdrama.com/details/36/ , release forum post: http://quakeworld.nu/forum/viewtopic.php?id=1621 , original source: http://www.monster-clip.com/quakemod/quakemod.htm Thanks to Deurk, Soma, Aquashark, Molgrum, ruskie, bambuz and you who I have forgotten for testing, inspiration and feedback. * Construction * Base : scratch, obviously inspired by UT's Facing Worlds and nunuk's sexy Quake 3 maps Texture WAD used: quake.wad, sock.wad plus 2 new textures by Deurk Editor(s) used : QuArK, Wally Known Bugs : Some dark/black faces, hacky terrain, top brushes on the pillars had to be shrinked 1u to avoid blocking the player. * Legal Stuff * -------------------------- The 24bit textures were made by Sock: http://www.simonoc.com/pages/materials/tpegypt/index.htm They were converted to Quake 8bit by PuLSaR (I think, for Menkalinan): http://pulsar.quaddicted.com They were released under the Creative Commons Attribution-Noncommercial 2.0 Generic license: http://creativecommons.org/licenses/by-nc/2.0/ I used the 8bit ones in the map and created a 24bit replacement set (in which I had to rename the files to match the 8-character length names). You can find the (messy) map sources at http://www.quaddicted.com/stuff/mvdsv-kg_src.zip (if that link is dead, mail me). Feel free to do whatever you like with them. All I ask is that you give me some credit and sent in a small notice so I can see what you created. :) If you distribute this map "normally" (http/ftp, dcc, etc) please distribute it in its proper zip (or repacked together with its txt). If you can, please always distribute the zip instead of the plain bsp file (or at least provide both the bsp and txt in the same location). Thanks!