================================================================
Title         : CRITTERS crash entity fix
Date          : 1999-10-08
Filename      : critters_fix.zip --> critters.ent
Author        : Matthias "Maddes" Buecher
Email Address : maddes AT go DOT to
Homepage      : Quake Info Pool
                http://www.quake-info-pool.net/
                http://www.bigfoot.com/~maddes (redirection)

Description   : Randomly CRITTERS crashes the engine on startup.
                The new entity list fixes this.
================================================================


How To Use
==========
Step #1
Put the content of the zip archive in your map folder.
If your engine supports external entity lists like my engine at
the Quake Info Pool, then you're done. Otherwise execute step #2.

Step #2
Make sure QBSP is in your path or in the same directory.
Start "DOENT.BAT" to fix the map, Unix users use "DOENT.SH".


What was changed
================
The reason for the random crashes on this map are two func_door
entities without a related brush (BSP model).
The author also states door sounds as a bug, so he didn't wanted
to trick the engine.
As no specific models are assigned to these entities, they get
another random model - what ever is left in Quake's memory.
If any of these assigned models isn't a BSP model the engine will
recognize this as an error and stops.

Maybe this odd circumstances were caused by an early version of
the level editor Thred.
Somehow the author managed it to define two brushes as func_doors
and delete the brushes without the entity information, looks like
a bug of the editor.

Thred was an early level editor which was quite popular.
As far as I remember it was also discontinued later.


Shameless Plug
==============
Find out more about bugs in Quake and QuakeWorld at the Quake Info Pool.


Have Fun
Matthias "Maddes" Buecher
