TETRAGON PRESENTS -- MEGADEMO I -- RELEASED ON 1988-08-22 -- INTRO CREDITS -- CODING LASER GRAPHICS COSMOS & LASER MUSIC QUAL I -- PART II CREDITS -- CODING ANTIACTION GRAPHICS TRISTAR ANTIACTION MUSIC M.M.M. -- PART III CREDITS -- CODING LASER GRAPHICS COSMOS & LASER MUSIC LASER -- PART IV CREDITS -- CODING ANTIACTION GRAPHICS ANTIACTION MUSIC DAVID WHITTAKER -- PART V CREDITS -- CODING LASER GRAPHICS COSMOS MUSIC QUAL I -- PART VI CREDITS -- CODING ANTIACTION GRAPHICS COSMOS & ANTIACTION MUSIC M.M.M. -- PART VII CREDITS -- CODING LASER GRAPHICS COSMOS MUSIC T.L.A. -- END PART CREDITS -- CODING ANTIACTION GRAPHICS COSMOS MUSIC R.I.W. -- LOADER CREDITS -- CODING ANTIACTION GRAPHICS COSMOS MUSIC R.I.W. TO CONTACT ANTIACTION WRITE TO STEFAN BOBERG TYNNE BJORKE 62023 ROMAKLOSTER SWEDEN TEL.0498-54076 WELCOME TO ANOTHER PART OF TETRAGON'S LATEST DEMO!!! THIS PART WAS PROGRAMMED BY ANTIACTION IN SOME 16-20 HOURS OR SO. MAYBE THIS PART LOOKS SIMPLE, BUT ANYWAY IT WAS NOT VERY SIMPLE TO PROGRAM, 'COZ OF A PRETTY MIGHTY COPPERLIST (EXCESS 13K!) PLUS SOME SCROLLINGS. THE BLITTER IS USED PRETTY HEAVILY, AND SO IS THE COPPER (NOT ALL OF THE TIME, BUT A GREAT DEAL OF IT) IF YOU WONDER WHY THE COPPERLIST IS SO BIG, THEN I TELL YOU IT'S BECAUSE OF THE HORIZONTAL COLOR CYCLING BELOW, THAT ONE STEALS 13600 BYTES OF THE COPPERLIST!! (I DIDN'T USE NORMAL COLOR CYCLING 'COZ IF I HAD, I WOULD HAVE HAD TO SCROLL FIVE BITPLANES (NOT EVEN THE BLITTER HANDLES THAT IN 128 RASTER LINES).... ANYWAY, WON'T BORE YOU WITH TECHNICAL NOTES, SO I'LL TRY WRITING SOMETHING DIFFERENT... HMMM.... HARD TO GET TO THINK ABOUT ANYTHING... YEAH, I AM GOING TO WRITE THIS NEW PROGRAM... A NEW MUSIC EDITOR, KINDA DIFFERENT FROM SOUNDTRACKER, BUT STILL LIKE IT... I PERSONALLY THINK IT IS A LIMITATION TO HAVE ALL FOUR VOICES IN THE SAME PATTERN, IT WOULD BE MUCH NICER IF YOU COULD HAVE DIFFERENT PATTERNS ON DIFFERENT VOICES. NEXT, 64 STEPS/PATTERN IS A LITTLE RESTRICTIVE, I THINK A FLEXIBLE LENGTH WOULD BE NICER. AND THEN I THINK I WILL HAVE AN INSTRUMENT-SEPARATING OPTION (NICE WHEN HAVING MULTIPLE SOUNDS ON THE SAME VOICE, IN SOUNDTRACKER THIS TENDS TO GET A BIT MESSY) PLUS UNLIMITED NUMBER OF SOUNDS, PATTERNS, AND SONGS. MULTIPLE COMMANDS PER NOTE WILL ALSO BE AVAILABLE, AND IT WILL BE COMPATIBLE WITH OLD SOUNDTRACKER MUSIX AND SOUNDS (ACTUALLY YOU WILL NEED TO FEED THEM THROUGH A CONVERTER FIRST), AND IT WILL NOT BE LIMITED TO THREE OCTAVES. MODULATION WILL NOT BE SUPPORTED, AS I FEEL THIS IS NOT USED TO A GREAT EXTENT. INSTEAD, I WILL ADD AN ENVELOPE FACILITY (BOTH AMPLITUDE AND FREQUENCY) PLUS VIBRATO AND THE LOT, LATER VERSIONS WILL ALSO SUPPORT WAVEFORM-SYNTHESIZING (NOT SAMPLED FROM EXTERNAL SOURCES), PRETTY ALIKE THE '64'S SOUND CHIP AND IT WILL SAVE TOTALLY RELOCATEABLE CODE (A LA DAVID WHITTAKER'S AND HUBBARD'S MUSIC SYSTEM) SO YOU DON'T HAVE TO MESS WITH SOURCE CODES AND LABELS, AND SAMPLE LOADS ETC. IF THERE IS SOMETHING YOU THINK IS WRONG WITH SOUNDTRACKER, THEN SEND ME A LETTER AND WRITE WHAT YOU THINK IS WRONG, AND HOW TO DO IT BETTER, MY ADDRESS CAN BE FOUND BELOW (AND I AM ANTIACTION).... NOW YOU ARE DEAD BORED, AND SO AM I, SO I'LL TAKE A BREAK AND SLEEP FOR A WHILE, BUT I WILL COME BACK AND WRITE SOME MORE STUFF TOMORROW (ACTUALLY TODAY, AS THE TIME IS 1:13!) GOODNIGHT!!