WELCOME ! ******* SHADEBOBS NOW ! PLASMA RULEZ ! LMB FOR MORE EXAMPLES ; RMB TO EXIT.. THE END OF AN AMAZING ZZYFE PRODUCTION IN 1995 YOHO ! DUDEZ THIZ IZ DESION OF ZZYFE TRYING TO REACH YOUR BRAIN... I AM THE CODER OF THIZ DEMO EXCEPT FOR THE END-PART... I HOPE YOU LIKED OUR WORK ! MANY OF THE EFFECTS ARE NOT SO "NEW" OR REALLY SUPERB COMPARED TO WHAT IS BEING MADE THEZE DAYZ. ZTILL THIZ DEMO DOEZ NOT ZUCK SOME MESSAGES TO THE FOLLOWING DUDES: THE COYOTE - HEY ! HOW YOU LIKE THIZ DEMO ? YOU BETTER SPREAD THIS DEMO EVERYWERE ! RAYMOND - I WILL FINISH OUR GAME "OOPS" SOON IT'S GOING TO BE GREAT ! ALSO GREETINGS FLY OUT TO THE REST OF THE QUALITY TEAM ! DIMENSIONS - HOW'S LIFE ? HOPE TO HEAR SOMETHING FROM YOU SOON ! HIGHLAND BEATS - STILL MAKING MUSIC ON THE AMIGA ? MARK - HOW IS THE LEVEL- EDITOR GOING ? JOHAN - HOPE YOU ORGANIZE A GAMEMAKERS-DAY SOON. IT WAS REALLY COOL LAST TIME ! TO ALL OF ORYX: HEY ! HOW IS THE BBS BUSINESS GOING ? GREETINGS TO YOU ! NOW IT'S TIME FOR THE CONTACT ADRESS: ZZYFE HQ. ULRIKSHOLM 8 2133 HZ HOOFDDORP THE NETHERLANDS YOHO... HERE IS --->SILVER AXE<--- WITH SOME TEXT FOR YOU TO READ. I THINK THIS IS PRETTY NICE FOR OUR FIRST LITTLE DEMO. I HAVE ONLY CODED THE END- SCROLLER YOU'RE READING NOW. I DID THIS TOGETHER WITH MY BROTHER CHAINSAW. BUT THE MAIN JOB WAS DONE BY DESION, GREAT JOB MAN!! I WANT TO THANK AAP FOR DRAWING THE NICE LADY! WE STARTED THIS THINGY AT BIZARRE '95, IT WAS A PRETTY NICE PARTY. ONLY THERE WERE TOO FEW AMIGA FANS OUT THERE! SOME WORDS TO MY FRIENDS NOW: MICHEL: HOW'S LIFE? HOPE THE 'REUNIE' WILL BE NICE! CHECK YAR E-MAIL VAKER!! SEE YA SOON AND HOPE YA LIKE THIS! FRESH: SEE YOU ON THE 'REUNIE' TOO!! I NEED YAR E-MAIL ADRESS. WHEN ARE YOU GUYS GONNA COME TO OUR NOT SO VERY COOL CITY? BYE! BUTTERFLY: YO MAN, THAT WAS A NICE PARTY NICE E-MAILS!! COOL! SEE YOU ON 2# AND THE HCC-DAGEN! REST OF DA 'JONGEREN KAMP': SEE YA ON 2# NEXT YEAR!! JONGEREN KAMP REGEERT!!! CLOAN: I KNOW WE ARE LATE BUT WE HAD TROUBLE AND VERY LITTLE TIME. I HOPE YOU LIKE THIS AND I HOPE TO HEAR SOMETHING FROM YOU SOON! I ALSO WANT TO GREET ALL MY OTHER FRIENDS.. YOU MAKE LIFE INTO A GOOD THING!! IT'S NOW TIME FOR ME TO FADE AWAY AND HAVE A BEER... SEE YA SOME OTHER TIME! E-MAIL ME AT: TEUND@HTSA.HVA.NL SIGNED SILVER AXE HI FOLKS, I'M CHAINSAW I MADE THE ENDPART TOGETHER WITH SILVER AXE. WELL... WHAT SHALL I SAY??? TYPING A LOUZY SCROLL-TEXT FOR A LOUZY (BUT COOL) DEMO, WHICH WAS RELEASED MORE THAN ONE LONG LOUZY MONTH AFTER THE PARTY (WHICH WAS COOL) ACTUALLY, THE ENDPART AND THE GRAPHICS WERE THE ONLY THINGS THAT WERE FINISHED AT THE END OF THE PARTY... TOO BAD THERE WASN'T AN AMIGA COMPETITION, BUT WE WOULDN'T HAVE MADE IT TO THE DEADLINE ANYWAY... MESSAGE TO ALL 2#-ERS: 2# RULEZ, DE 2#-POSSE REGEERT KIJK UIT VOOR ONZE NIEUWE RAP MET BEUKENDE BEATS EN RECHTE RIJMEN!!! VOLGEND JAAR IS DE POSSE WEER IN HET HUIS, (DITMAAL GOED GEOEFEND, MET BETERE MUZIEK EN NOG HARDERE TEKSTEN). RESPECT TO THE OSDORP POSSE. NEDERHOP REGEERT YO WHAT'S UP, HERE'S INDI I MADE THE MUSIC FOR THIS! THE TUNE ISN'T READY YET 'COZ I HAVE HAD TOO LITTLE TIME. SO, THIS WAS THE SERIOUS PART NOW I'M GOIN' TO BULLSHIT!!! CHECK THIS OUT: &^%$&^$&&($ YO WAZN'T THAT SOME FLY SHIT? TOO LITTLE BULLSHIT IN HERE BY THE REST, SO IT'S UP TO ME TO BRING SOME BALANCE... YEAH, KICK IT!, ON WHIT DA SH YEAH, SHIT , SHIT ,SHIT ,SHIT OH YEAH, SORRY ABOUT THAT.... CONGRATULATION WITH DA DEMO, DESION! IT RULEZ!!!!!! PEACE TO: RUFFLIN, RSM,DUCK, THE OTHER GUY OF CHE-WAN, AND EVERYONE AT TWEEHEK. SPECIALY JOS FOR IMPROVING MY SHOT WITH BASKETBALL. MC DOORWALK: THANX FOR THE MUSIC ASSISTS. RESPECT TO: THE PRODIGY, FUTURE SOUND OF LONDON, HIGHER INTELLIGENCE AGENCY, ORBITAL, PINK FLOYD, THE ALLAIN PARSONS PROJECT YO I'M OUDAHERE PEACE! AND ON WITH DA SHIT ........ IF YOU'RE STILL READING THIS YOU KNOW WHAT THIS BULLSHIT! BUT NOW IT'S OVER ! THE INDIVIDUAL OVER AND OUT! -> DESION SPEAKING: NOW I WILL GIVE SOME TIPS HOW SOME OF THE EFFECTS WERE MADE FOR THE PEOPLE LEARNING TO CODE DEMOS IN ASSEMBLER ! >>ASSEMBLER IZ FUCKING COOL<< WELL HOW DO YOU GET MANY MOVING POINTS ON DA SCREEN ? IF YOU LOOK AT MY EFFECT CLOSELY... THAN YOU WILL SEE THAT ALL THE POINTS ONLY MOVE IN THE VERTICAL WAY (UP AND DOWN) AND NOT ONLY THIZ... GROUPS OF POINTS HAVE THE SAME HEIGHT... THIS MEANS WE ONLY HAVE TO CALCULATE THE NEW HEIGHT FOR EVERY GROUP. THE QUICKEST WAY TO SET A POINT IS A BSET- INSTRUCTION IN ASSEMBLER. IF YOU GENERATE A LIST OF BIT-SETS IN THE MEMORY... YOU CAN JUMP TO THAT PART WITH A BSR... (NOT FORGET TO GENERATE A RTS AT THE END OF THE BSET-LIST). TRY TO FIGURE THE REST OUT FOR YOURSELF... SHADE-BOB ARE VERY SIMPLE... IT'S JUST A ADD-INSTRUCTION WITH THE BLITTER... THE PLASMA EFFECT IS A COMBINATION OF COLOR CHANGES WITH THE COPPER-LIST AND A 3 PLANES BIG BITPLANE... THE BITPLANE IS GENERATED WITH A FORMULA... EACH POINT OF THE SCREEN IS SET TO A COLOR WITCH WILL BE CALC- ULATED WITH A FORMULA OF THE X AND THE Y COORDINATES... THE COPPERLIST CHANGES THE 8 COLORS EVERY LINE... IN COLOR 0 A NICE RGB COLOR COMBINATION IS MADE... EACH FRAME THE COLORS OF 0 ARE COPIED THE COLORS OF 1.. ECT. THIS WILL GET THE NICE MOVING COLORS. THE PERSPECTIVE CALCULATION IN THE VECTOR-Z EFFECT IS: X'=(L*X)/(Z-L) Y'=(L*Y)/(Z-L) WHERE L IS HOW CLOSE YOU ARE TO THE OBJECT (PERSPECTIVE).