=========================================================================== Advanced engine needed : Zandronum (latest) Primary purpose : Deathmatch =========================================================================== Title : Diamond Dragon Deathmatch ZDOOM Filename : DDDZ1.0.wad Release date : 8/30/2026 Author : SkeletronMK666, cybermonday, Email Address : [redacted] Other Files By Author : UMKDXL(Ultimate Mortal Kombat DOOM XL) Misc. Author Info : Sergeant_Mark_IV credited for some G36 gun sprites. Zdoom conversion to Decorate "SkeletronMK/SkeletronMK666" some fixes, playtesting, and also commission by "H Glados" - changelog: - ENTIRE Decohacked code converted to Zdoom Decorate - Lever shotgun no longer has damage buff on fire, unless you hit shots, overall damage buff to slamfire shots - Colt pistols no longer have damage buff or reloading, unless you hit shots. - removed all enemies - ssg weapon has a higher spread, does less damage, less bullets, major nerf. - ripped more sprites from original mods for the sword, added an additional SwordOut state. - Gib animation for player now just spawns gibs. - G36 added as a chaingun variant Description : as a commission from H Glados i converted all the DecoHack code from Diamond Dragon Demake to Decorate, and rebalanced/changed some weapons, with the addition of the G36; and made it a Deathmatch mod. some weapons' escalating damage buffs can now only be triggered via hitting your shots, pistols and G36 will auto reload after a few seconds losing the buff if the trigger is not held down, you must time your shots with the lever action shotgun, and hit them too, to get the buff(slam fire no longer buffs) removed the enemy code and sprites so that you can mod in new enemies for singleplayer. Additional Credits to : If Ive forgotten anything / anyone, please let me know Some credits may be from older versions of the mod, I skimmed through and moved some to the cut content archive but there might be some stragglers lol SPECIAL THANKS My dear friend @MlLKCAN_ on Twitter for the absolutely amazing crazy insane menu artwork like holy shit My other dear friend @dingoposting.zone on Bluesky ( NSFW ) for extensive playtesting, feedback, and some ideas, very super appreciated and helpful! And all my other dear friends who've seen me post about this secret little project privately :) INSPO Far Cry 3: Blood Dragon for just a huge amount of general inspiration as well as Kiwi's whole arm and a few weapons Ion Fury, Shadow Warrior, Blood, and the build engine in general Katana Zero, Hotline Miami, and RUINER Ghost in the Shell and Appleseed The first two Terminator films Celty from Durarara, Biker from Hotline Miami, and Puppy from RUINER for Kiwi's whole character design Hacx, Hacx 2.0, and Auger Zenith Demonsteele, Naku Naru, Trailblazer, Project Brutality, APHRODITE, and GD_Echidna MENU Mega Drive for the gameload sound and menu music ( taken from Nikita, Orion, and Mnemonic Head Trip respectively ) Power Glove for the 100% kills sound ( from Far Cry 3: Blood Dragon ) Also Power Glove for some of the sounds that can play at the beginning of levels ( from Blood Dragon Theme and Heat Seeker ) Le Matos for some of the OTHER sounds that can play ( Pool Party and Bounty Hunter Vision ) Mitch Murder for the intermission music ( Playing for Keeps ) Mega Drive for the secret noise ( from Digital Veils ) and Dennaton for the ALTERNATE secret noise ( from Hotline Miami ) Menu sounds taken from Far Cry Blood Dragon The DIAMOND DRAGON logo is made up of the Divine and Easter Early fonts by Uncarving Nation MISC A lot of the cybernetic sounds are from Blood Dragon Air control ACS by Batandy Brosett311, MisterBadGuy, and TheZombieKiller for the ledge grabbing / mantling script Jetplane for the JPMobility slide script, and Hellrider for how the animation was implemented Nash Muhandes for TiltPlusPlus Generic Name Guy for Universal Weapon Tilter Weapon sway by Nash Terrain splash code by MagicWizard on Realm667 Terrain splash sprites are edited from Shadow Warrior and Duke Nukem I believe Texture brightmaps by Virtue on Realm667 Blood system heavily modified from Nashgore Lots of blood and gore sprites from Rise of the Triad, Duke Nukem 3D, Shadow Warrior, Ion Fury, and Strife Most the fire and explosions from Duke Nukem 3D, Blood, or Rise of the Triad Foosteps code by DenisBelmondo Hud very inspired by Doom 64, the font used is called Status Report Big by Jimmy on Realm667 Hud key graphics from Freedoom and Blue Shadow A bunch of the crosshairs are by Medicris Kiwi's sprites are a mishmash of a bunch of different artists, her helmet is by Captain J, the legs are mostly from DrPyspy, her jacket is from - Trailblazer's protagonist, and some sprites of her torso are by Mike12 Kiwi's voicelines are from Crimson Viper from Street Fighter IV and Marvel vs Capcom 3 DSNOWAY is from Nightmare Logic / Quake 4 BERMUS1 is Scales of Joy by Mel O'Dee BERMUS2 is Mm Select by 4mat BERMUS3 is Let's Hear My Baby by Walkman WEAPONS & ITEMS Various pickup sprites edited from Strife, Duke Nukem 3D, Doom 64, Hacx, Dark Forces, Freedoom, and probably more Ive forgotten Keycard item sprites are from Strife, first-person keycards are from Ion Fury Cyber keycards are from Infirnex's Doom 3 Keycards on R667 Lots of pickup sounds from Doom 3, 64, the various Quakes, some Build games, and definitely many more Some pickup sprites and general inspiriation come from APHRODITE and GZ_Echidna by Skelegant Many of the firing and reload sounds are heavily edited from Counter-Strike, various Call of Dutys, Blood Dragon, and Payday 2 Terminator arm / hand sprites originally by Skeletronmk666 and heavily edited by me with parts of Rex Colt's hand from Blood Dragon The leather jacket sleeves are from Trailblazer Slide kick animation pretty blatantly copied from Project Brutality lol, albiet slightly changed a liiiiittle bit Shoe sprites taken from DemonSteele The katana sprites were taken from FinalDoomer's JCPC arsenal and a little bit of Demonsteele ( with a lot of the sounds being from Killing Floor, - Hunt: Showdown, and Marvel vs Capcom 2 ) The chainsaw blade was edited from D4T and the sounds are a mix of Project Brutality and Doom 2016 1911 sprites were originally from Duke Nukem 64, the laser sight being from Cold War's handcannon edited EXTREMELY heavily 1911 idle and reload sprites were originally by TSF Mac sprites originally from Ashes Afterglow Lever shotgun originally by Dzierzan, quite edited by me with some pieces of the Eliminator from Trailblazer Lever shotgun slamfire and some idle frames originally by Joblez or Captain J I think? Heavily edited by me Original sawn-off sprites by DoomNukem and from Trailblazer, very heavily edited from a few different sprites by me to get the right size and shape - that I wanted. The barrel was edited from one of Amuscaria's SSGs I think The G36 sprites were mostly taken from Project Brutality, I also used a bit of another rifle from TiberiumSoul The G36 idle sprites were hand-edited and painted over from some 3D models on Sketchfab by Javier Clemente Garc a ( ElGEOsProds ) and Abdelzar134 MGL ready sprites taken from WildWeasel's Terrorists!, the reload sprites were made almost entirely by me from screenshots of Payday 2's piglet grenade - launcher ( with little bits and pieces of TSF's grenade launcher ) There are also some bits and pieces of one of Chronoteeth's grenade launchers as well as the one from Trailblazer Terrortron 4000 takes obvious inspiration from Blood Dragon's Terror 4000, the sprites being taken from a DoomNukem minigun and I think the barrel is - from Captain J? The nuke launcher is heavily edited from Duke Nukem 64's rocket launcher, a lot of the nuke missile's code was based off of Shadow Warrior TC's nuke Geiger counter code and sound effects taken from Final Doomer Grenade sprites by TSF, a little edited by me Supercharge powerup from Duke Nukem 3D Megasphere powerup from Doom64 and color-swapped by me Night vision overlay heavily edited from Nightmare Logic, pickup sprite from Dark Forces Propane explosive barrel thingy is from Hacx 2.0 ( the picked up sprites are edited from Outback Anarchy ) with the flame animation coming from Ashes ENEMIES Most enemy sound effects are the vanilla or Doom64 sounds edited together with stuff from Hacx or Doom 3 The zombieman sounds are from Ion Fury, with the backup sounds being from F.E.A.R. A couple of gore sound effects are also from Ion Fury A lot of enemy and death sprites taken from Project Brutality and used as a base for new ones Ive had to edit Most of the katana death animations are originally by Mike12, though Ive had to edit quite a few myself Zombie henchman taken from the Zombie Henchman on Realm667, the helmet from Captain J's Shock Rifle Lad, and the Dune Warrior from Realm667 Akimbo zombie sprites taken from Shades of Doom, not sure who the original creator is though Pistol zombie ( and helmet ) sprites probably taken from Project Brutality? Not sure who made it either even though Ive seen it used everywhere Cyborg zombie legs taken from the Nailborg edited by Neoworm on Realm667, cyber faceplate thingy taken from Craneo's Carcass sprite Zombie roll sprites edited by me using one of the enemies from Rise of the Triad as reference A helmet from Strife edited on the regular Doom shotgunner torso by me Cyber shotgunner is edited from MagicWizard's Shadow Trooper and Neoworm's Nailborg Riot shotgunner sprites are a mix of a Doom 4 shotgunner sprite ( whos artist I unfortunately dont know ) and Captain J's riot cyber hellknight guy Riot shotgunner shield I beleive is from a Duke Nukem 3D edit? Ive had it saved for a long long while so I dont even know where its from lol Uber Chaingunner helmet by HorrorMovieRei edited by me on Rifle Commando torso by Xim, both on Realm667 Terminator sprites frankensteined together by me from HorrorMovieRei's ZombieFodder and Hacx 2.0's android, the rifle being taken from a mod called - DN3Doom from an enemy called the Dukinator, the credits for that being listed as the QCDE Duke Addon team, Sebabdukeboss20, and Trooper Dan Cyber Imp sprites edited by Virtue on Realm667 Rocket Imp sprites by Skelegant Cyber Imp lasers taken from Dark Forces Doom 3 Pinky sprites by Craneo Spectre replacement sprites by Nmn Doom 3 Mancubus sprites by scalliano and JD-513, cyber mancubus visor thingy by Nmn edited on by me Hellknight, cacodemon, and spider mastermind replacements are from Hacx 2.0 Baron replacement is a big frankensprite of Captain J's riot bruiser guy, ( gotta be one of my favorite custom enemy sprites ever lol ) Vader's - Terminator, thenosid and ndroidz's Rocketman, and the regular Doom chaingunner The revenant is edited from Amuscaria's Draugr and Cybruiser and inspired heavily from HorrorMovieRei's Widowmaker The pain elemental replacement is from Hacx 2.0 yet again ( though a lot of sprites were unfinished so I had to lazily finish them myself lol ) most - of it's sounds are from Hacx as well as Dark Forces The little robot droid thingies the pain elemental spawns are from the interrogation droid from Dark Forces, with some consistency edits by me Archvile is edited from Amuscaria's Diabolist and Vader's Terminator from Realm667 Cyberdemon replacement is edited from Gothic's Liquidator from Realm667, with the jet boosters from a Strife enemy =========================================================================== * What is included * New levels : None Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : Diamond Dragon DeMake Build Time : a week or so Editor(s) used : Slade 3, Paint.net Known Bugs : unknown May Not Run With : Non limit removing ports that don't support Zdoom Tested With : Zandronum 3.2.1 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors