===========================================================================
Advanced engine needed  : Zandronum (latest)
Primary purpose         : Deathmatch
===========================================================================
Title                   : Diamond Dragon Deathmatch ZDOOM
Filename                : DDDZ1.0.wad
Release date            : 8/30/2026
Author                  : SkeletronMK666, cybermonday, 
Email Address           : [redacted]
Other Files By Author   : UMKDXL(Ultimate Mortal Kombat DOOM XL)
Misc. Author Info       : Sergeant_Mark_IV credited for some G36 gun
                          sprites.
                          
                          Zdoom conversion to Decorate
                          "SkeletronMK/SkeletronMK666" 
                          some fixes, playtesting, and also commission by "H
                          Glados"
                          
                          - changelog:
                           - ENTIRE Decohacked code converted to Zdoom
                          Decorate 
                           - Lever shotgun no longer has damage buff on fire,
                          unless you hit shots, overall damage buff to 
                             slamfire shots
                           
                           - Colt pistols no longer have damage buff or
                          reloading, unless you hit shots.
                           
                           - removed all enemies
                           
                           - ssg weapon has a higher spread, does less
                          damage, less bullets, major nerf.
                           
                           - ripped more sprites from original mods for the
                          sword, added an additional SwordOut state.
                           
                           - Gib animation for player now just spawns gibs.
                           
                           - G36 added as a chaingun variant

Description             : as a commission from H Glados i converted all the
                          DecoHack code from Diamond Dragon Demake to
                          Decorate, and rebalanced/changed some weapons, with
                          the addition of the G36; and made it a Deathmatch
                          mod.
                          
                          some weapons' escalating damage buffs can now only
                          be triggered via hitting your shots, pistols and
                          G36 will auto reload after a few seconds losing the
                          buff if the trigger is not held down, you must time
                          your shots with the lever action shotgun, and hit
                          them too, to get the buff(slam fire no longer
                          buffs)
                          
                          removed the enemy code and sprites so that you can 
                          mod in new enemies for singleplayer.

Additional Credits to   : If Ive forgotten anything / anyone, please let me
                          know
                          Some credits may be from older versions of the mod,
                          I skimmed through and moved some to the cut content
                          archive but there might be some stragglers lol
                          
                          SPECIAL THANKS
                          	My dear friend @MlLKCAN_ on Twitter for the
                          absolutely amazing crazy insane menu artwork like
                          holy shit
                          	My other dear friend @dingoposting.zone on Bluesky
                          ( NSFW ) for extensive playtesting, feedback, and
                          some ideas, very super appreciated and helpful!
                          	And all my other dear friends who've seen me post
                          about this secret little project privately :)
                          
                          INSPO
                          	Far Cry 3: Blood Dragon for just a huge amount of
                          general inspiration as well as Kiwi's whole arm and
                          a few weapons
                          	Ion Fury, Shadow Warrior, Blood, and the build
                          engine in general
                          	Katana Zero, Hotline Miami, and RUINER
                          	Ghost in the Shell and Appleseed
                          	The first two Terminator films
                          	Celty from Durarara, Biker from Hotline Miami, and
                          Puppy from RUINER for Kiwi's whole character
                          design
                          	Hacx, Hacx 2.0, and Auger Zenith
                          	Demonsteele, Naku Naru, Trailblazer, Project
                          Brutality, APHRODITE, and GD_Echidna
                          
                          MENU
                          	Mega Drive for the gameload sound and menu music (
                          taken from Nikita, Orion, and Mnemonic Head Trip
                          respectively )
                          	Power Glove for the 100% kills sound ( from Far
                          Cry 3: Blood Dragon )
                          	Also Power Glove for some of the sounds that can
                          play at the beginning of levels ( from Blood Dragon
                          Theme and Heat Seeker )
                          	Le Matos for some of the OTHER sounds that can
                          play ( Pool Party and Bounty Hunter Vision )
                          	Mitch Murder for the intermission music ( Playing
                          for Keeps )
                          	Mega Drive for the secret noise ( from Digital
                          Veils ) and Dennaton for the ALTERNATE secret noise
                          ( from Hotline Miami )
                          	Menu sounds taken from Far Cry Blood Dragon
                          	The DIAMOND DRAGON logo is made up of the Divine
                          and Easter Early fonts by Uncarving Nation
                          
                          MISC
                          	A lot of the cybernetic sounds are from Blood
                          Dragon
                          	Air control ACS by Batandy
                          	Brosett311, MisterBadGuy, and TheZombieKiller for
                          the ledge grabbing / mantling script
                          	Jetplane for the JPMobility slide script, and
                          Hellrider for how the animation was implemented
                          	Nash Muhandes for TiltPlusPlus
                          	Generic Name Guy for Universal Weapon Tilter
                          	Weapon sway by Nash
                          	Terrain splash code by MagicWizard on Realm667
                          	Terrain splash sprites are edited from Shadow
                          Warrior and Duke Nukem I believe
                          	Texture brightmaps by Virtue on Realm667
                          	Blood system heavily modified from Nashgore
                          	Lots of blood and gore sprites from Rise of the
                          Triad, Duke Nukem 3D, Shadow Warrior, Ion Fury, and
                          Strife
                          	Most the fire and explosions from Duke Nukem 3D,
                          Blood, or Rise of the Triad
                          	Foosteps code by DenisBelmondo
                          	Hud very inspired by Doom 64, the font used is
                          called Status Report Big by Jimmy on Realm667
                          	Hud key graphics from Freedoom and Blue Shadow
                          	A bunch of the crosshairs are by Medicris
                          	Kiwi's sprites are a mishmash of a bunch of
                          different artists, her helmet is by Captain J, the
                          legs are mostly from DrPyspy, her jacket is from -
                          		Trailblazer's protagonist, and some sprites of
                          her torso are by Mike12
                          	Kiwi's voicelines are from Crimson Viper from
                          Street Fighter IV and Marvel vs Capcom 3
                          	DSNOWAY is from Nightmare Logic / Quake 4
                          	BERMUS1 is Scales of Joy by Mel O'Dee
                          	BERMUS2 is Mm Select by 4mat
                          	BERMUS3 is Let's Hear My Baby by Walkman
                          
                          WEAPONS & ITEMS
                          	Various pickup sprites edited from Strife, Duke
                          Nukem 3D, Doom 64, Hacx, Dark Forces, Freedoom, and
                          probably more Ive forgotten
                          	Keycard item sprites are from Strife, first-person
                          keycards are from Ion Fury
                          	Cyber keycards are from Infirnex's Doom 3 Keycards
                          on R667
                          	Lots of pickup sounds from Doom 3, 64, the various
                          Quakes, some Build games, and definitely many more
                          	Some pickup sprites and general inspiriation come
                          from APHRODITE and GZ_Echidna by Skelegant
                          	Many of the firing and reload sounds are heavily
                          edited from Counter-Strike, various Call of Dutys,
                          Blood Dragon, and Payday 2
                          	Terminator arm / hand sprites originally by
                          Skeletronmk666 and heavily edited by me with parts
                          of Rex Colt's hand from Blood Dragon
                          	The leather jacket sleeves are from Trailblazer
                          	Slide kick animation pretty blatantly copied from
                          Project Brutality lol, albiet slightly changed a
                          liiiiittle bit
                          	Shoe sprites taken from DemonSteele
                          	The katana sprites were taken from FinalDoomer's
                          JCPC arsenal and a little bit of Demonsteele ( with
                          a lot of the sounds being from Killing Floor, -
                          		Hunt: Showdown, and Marvel vs Capcom 2 )
                          	The chainsaw blade was edited from D4T and the
                          sounds are a mix of Project Brutality and Doom
                          2016
                          	1911 sprites were originally from Duke Nukem 64,
                          the laser sight being from Cold War's handcannon
                          edited EXTREMELY heavily
                          	1911 idle and reload sprites were originally by
                          TSF 
                          	Mac sprites originally from Ashes Afterglow
                          	Lever shotgun originally by Dzierzan, quite edited
                          by me with some pieces of the Eliminator from
                          Trailblazer
                          	Lever shotgun slamfire and some idle frames
                          originally by Joblez or Captain J I think? Heavily
                          edited by me
                          	Original sawn-off sprites by DoomNukem and from
                          Trailblazer, very heavily edited from a few
                          different sprites by me to get the right size and
                          shape -
                          		that I wanted. The barrel was edited from one of
                          Amuscaria's SSGs I think
                          	The G36 sprites were mostly taken from Project
                          Brutality, I also used a bit of another rifle from
                          TiberiumSoul
                          	The G36 idle sprites were hand-edited and painted
                          over from some 3D models on Sketchfab by Javier
                          Clemente Garc a ( ElGEOsProds ) and Abdelzar134
                          	MGL ready sprites taken from WildWeasel's
                          Terrorists!, the reload sprites were made almost
                          entirely by me from screenshots of Payday 2's
                          piglet grenade -
                          		launcher ( with little bits and pieces of TSF's
                          grenade launcher )
                          	There are also some bits and pieces of one of
                          Chronoteeth's grenade launchers as well as the one
                          from Trailblazer
                          	Terrortron 4000 takes obvious inspiration from
                          Blood Dragon's Terror 4000, the sprites being taken
                          from a DoomNukem minigun and I think the barrel is
                          -
                          		from Captain J?
                          	The nuke launcher is heavily edited from Duke
                          Nukem 64's rocket launcher, a lot of the nuke
                          missile's code was based off of Shadow Warrior TC's
                          nuke
                          	Geiger counter code and sound effects taken from
                          Final Doomer
                          	Grenade sprites by TSF, a little edited by me
                          	Supercharge powerup from Duke Nukem 3D
                          	Megasphere powerup from Doom64 and color-swapped
                          by me
                          	Night vision overlay heavily edited from Nightmare
                          Logic, pickup sprite from Dark Forces
                          	Propane explosive barrel thingy is from Hacx 2.0 (
                          the picked up sprites are edited from Outback
                          Anarchy ) with the flame animation coming from
                          Ashes
                          
                          ENEMIES
                          	Most enemy sound effects are the vanilla or Doom64
                          sounds edited together with stuff from Hacx or Doom
                          3
                          	The zombieman sounds are from Ion Fury, with the
                          backup sounds being from F.E.A.R.
                          	A couple of gore sound effects are also from Ion
                          Fury
                          	A lot of enemy and death sprites taken from
                          Project Brutality and used as a base for new ones
                          Ive had to edit
                          	Most of the katana death animations are originally
                          by Mike12, though Ive had to edit quite a few
                          myself
                          	Zombie henchman taken from the Zombie Henchman on
                          Realm667, the helmet from Captain J's Shock Rifle
                          Lad, and the Dune Warrior from Realm667
                          	Akimbo zombie sprites taken from Shades of Doom,
                          not sure who the original creator is though
                          	Pistol zombie ( and helmet ) sprites probably
                          taken from Project Brutality? Not sure who made it
                          either even though Ive seen it used everywhere
                          	Cyborg zombie legs taken from the Nailborg edited
                          by Neoworm on Realm667, cyber faceplate thingy
                          taken from Craneo's Carcass sprite
                          	Zombie roll sprites edited by me using one of the
                          enemies from Rise of the Triad as reference
                          	A helmet from Strife edited on the regular Doom
                          shotgunner torso by me
                          	Cyber shotgunner is edited from MagicWizard's
                          Shadow Trooper and Neoworm's Nailborg
                          	Riot shotgunner sprites are a mix of a Doom 4
                          shotgunner sprite ( whos artist I unfortunately
                          dont know ) and Captain J's riot cyber hellknight
                          guy
                          	Riot shotgunner shield I beleive is from a Duke
                          Nukem 3D edit? Ive had it saved for a long long
                          while so I dont even know where its from lol
                          	Uber Chaingunner helmet by HorrorMovieRei edited
                          by me on Rifle Commando torso by Xim, both on
                          Realm667
                          	Terminator sprites frankensteined together by me
                          from HorrorMovieRei's ZombieFodder and Hacx 2.0's
                          android, the rifle being taken from a mod called -
                          		DN3Doom from an enemy called the Dukinator, the
                          credits for that being listed as the QCDE Duke
                          Addon team, Sebabdukeboss20, and Trooper Dan
                          	Cyber Imp sprites edited by Virtue on Realm667
                          	Rocket Imp sprites by Skelegant
                          	Cyber Imp lasers taken from Dark Forces
                          	Doom 3 Pinky sprites by Craneo
                          	Spectre replacement sprites by Nmn
                          	Doom 3 Mancubus sprites by scalliano and JD-513,
                          cyber mancubus visor thingy by Nmn edited on by me
                          	Hellknight, cacodemon, and spider mastermind
                          replacements are from Hacx 2.0
                          	Baron replacement is a big frankensprite of
                          Captain J's riot bruiser guy, ( gotta be one of my
                          favorite custom enemy sprites ever lol ) Vader's -
                          		Terminator, thenosid and ndroidz's Rocketman, and
                          the regular Doom chaingunner
                          	The revenant is edited from Amuscaria's Draugr and
                          Cybruiser and inspired heavily from
                          HorrorMovieRei's Widowmaker
                          	The pain elemental replacement is from Hacx 2.0
                          yet again ( though a lot of sprites were unfinished
                          so I had to lazily finish them myself lol ) most -
                          		of it's sounds are from Hacx as well as Dark
                          Forces
                          	The little robot droid thingies the pain elemental
                          spawns are from the interrogation droid from Dark
                          Forces, with some consistency edits by me
                          	Archvile is edited from Amuscaria's Diabolist and
                          Vader's Terminator from Realm667
                          	Cyberdemon replacement is edited from Gothic's
                          Liquidator from Realm667, with the jet boosters
                          from a Strife enemy
                          
===========================================================================
* What is included *

New levels              : None
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : Diamond Dragon DeMake
Build Time              : a week or so
Editor(s) used          : Slade 3, Paint.net
Known Bugs              : unknown
May Not Run With        : Non limit removing ports that don't support Zdoom
Tested With             : Zandronum 3.2.1


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors