===========================================================================
Advanced engine needed  : None (Vanilla Compatible)
Primary purpose         : Single play
===========================================================================
Title                   : 200 BPM
Filename                : 200-BPM.wad
Release date            : 04/11/2026
Author                  : Weary Goose
Email Address           : [redacted]

Description             :   6 quick vanilla-compatible hell levels inspired by Grindcore bands like Repulsion, Exhumed, and Asterisk*.
                             Each level is around thirty seconds to three and a half minutes.

Additional Credits to   : 

Level Name and Title Font: Fantasma, a CC0 1.0 Universal Licensed Font: https://github.com/froyotam/Fantasma?tab=CC0-1.0-1-ov-file#readme 

Levels (made by me): Licensed as the CC0 1.0 Universal https://creativecommons.org/publicdomain/zero/1.0/deed.en

Music Credits:
Title: "Siege Mentality" by NeilJohnRips
Intermission: "No More History" by Cammy
Text Music: "Halls of Wandering Spirits" by Myrgharok
Level 1: "Liminal Space" by Lola "BlueWorrior" Harvey
Level 2: "Ultamatum Infurnus" by Lola "BlueWorrior" Harvey
Level 3: "Ant Farm Melee" by Lee Jackson
Level 4: "Unknown Realm" by Palitoman
Level 5: "Eclectic Death" by Peccatum Mihzamiz
Level 6: "Devoured by the Jaws of Defeat" by Korp, based on "Paranoia" by Tyler "Picklehammer" P.
Level 7: "Path of the Pale Horse" by Lippeth

Freedoom license for assets (textures, flats, title and intermission screen, template for all custom resources made by me (dehacked, hud, m_doom, title screen, intermission screen, and level name images), and music for levels 1, 2, and 6 from Freedoom used: https://github.com/freedoom/freedoom?tab=License-1-ov-file

Music from Title, Intermission, Text, and levels 3-5, and 7 are from the Ulimate Midi Pack https://ivanastan.bandcamp.com/album/ultimate-midi-pack

These tracks in this midi pack are licensed under the CC-BY-SA 4.0: https://creativecommons.org/licenses/by-sa/4.0/

If there's any assets like music that is attributed incorrectly, let me know.

Level Titles:
Level 1: "Vile Collision"
Level 2: "200 BPM"
Level 3: "Cave of Hell"
Level 4: "Mound of Flesh"
Level 5: "Putrid Shed"
Level 6: "R.I.P."
Level 7: "Damnation"

Play Styles and Misc Considerations:
Though designed with pistol start, this wad should be good when playing continuously. 
Mouselook is fine too. This wad is not designed for jumping and crouching, however. 

===========================================================================
* What is included *

New levels              : 7 (including end level)
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2 or Freedoom Phase 2
Map #                   : 01-07
Single Player           : Designed for Pistol Start
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : None
Build Time              : A month or so
Editor(s) used          : Eureka, Gimp, and Deutex
Known Bugs              : Some levels go over the sprite limit like level 6.
                           The intermission text after level 6 doesn't show up in chocolate doom although over source ports work like Crispy Doom and DSDA Doom.
May Not Run With        : None
Tested With             : DSDA Doom 0.29.4, CRL Doom 1.9, Crispy Doom 7.0.0, and Chocolate Doom 3.1.0


* Copyright / Permissions *

This work is licensed under the Creative Commons CC0 1.0 
Universal License. To view a copy of this license, visit
https://creativecommons.org/publicdomain/zero/1.0/

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
