=========================================================================== Advanced engine needed : Any Limit-Removing Port Primary purpose : Single play =========================================================================== Title : Dusk Amber Filename : DUSK_AMBER.wad Release date : 10/15/2025 Author : UmiLobJoc Email Address : [redacted] Other Files By Author : RENEGADE.wad, ONCE_AND_FOREVER.wad, WRATH_OF_THE_BELLIGERENT.wad, MAUVE_NIGHTFALL.wad Description : Information: Made for Comp Level 2 (doom/2 v1.9) Freelook optional, jumping will break the map -------------------------------------------------- Description: a loosely halloween themed map, with ambushes and "jumpscares" all over. has plutonia style combat, quite strict healing on UV and runs for about 40-50 minutes. have fun! -------------------------------------------------- Midis: Level: "Signs of Evil" by Bobby Prince Intermission: "Second Ending" by UmiLobJoc Additional Credits to : IDSoftware and Nightdive for several IDVault (D+D2) object sprites =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : about 2.5 weeks Editor(s) used : Ultimate Doom Builder Known Bugs : if using DSDA on versions below 0.28, the game may lag in the open outside area May Not Run With : Any non-limit removing port Tested With : DSDA Doom, Crispy Doom, KEX Engine * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors