=========================================================================== Archive Maintainer : A set of 12 single player levels for GZDoom. Should be played with the Doom 2 wad. Advanced engine needed : GZDoom Primary purpose : Single play =========================================================================== Title : Infernal Odyssey Filename : Infernal Odyssey - v2.1.wad Release date : 24/05/2025 Author : Skunkbear Email Address : [redacted] Description: A set of 12 UDMF single player levels. They start off relatively simple and straightforward but become progressively more complex and ambitious. Requires GZDoom. Pistol start is enforced for every level, and jumping/crouching is disabled. Freelook is strongly recommended. Mostly vanilla-style gameplay although utilises certain modern features such as 3d floors, slopes, wormhole portals, and custom monsters. Levels take place in a variety of settings, alternating between Earth/techbase and Hell. Map design is mostly non-linear, with different paths that can be tackled in any order, although this varies by level. The WAD as a whole is probably slightly on the easier side, however, there are two special extra difficulty levels (Insane and Hellish) for those seeking a greater challenge. Story: Following disturbing reports claiming that the inhabitants of a nearby UAC military complex and research facility have lost their minds, and apparent sightings of 'monsters', you have been sent to investigate. Lethal force is authorised if necessary. Requirements: Doom 2 IWAD and GZDoom (this has only/mostly been tested with GZDoom, it likely will not work properly with other source ports). Hardware rendering is recommended. Gameplay Changes: - Pistol damage increased by 40%, and fire rate increased by 15% - Default max ammo amounts increased - Starting ammo increased by 100% - Lost Soul health reduced by 30% - Health and armour bonus effects increased by 100% - Plasma Rifle projectile speed increased by 20% - Revenant missiles have a 100% chance to be homing, but the homing strength is significantly reduced - Revenants drop a single rocket upon death - Chaingunner damage is slightly less variable and slightly lower on average - Barons of Hell are slightly bigger and move faster - Radiation Suits respawn - Chainsaw and BFG replaced with new, modified custom weapons Difficulty settings (all implemented): - 'Beginner' - same as 'I'm too young to die' - 'Easy' - same as 'Hey not too rough' - 'Medium' - same as 'Hurt me plenty' - 'Hard' - same as 'Ultra-Violence' except melee demons and monster projectiles move slightly faster - 'Insane' - same as 'Hard' except melee demons and monster projectiles move faster - 'Hellish' - same as 'Insane' except melee demons and monster projectiles move significantly faster * Credits * Music: Title - 'The Dark Side of Luna' by James Paddock 01 - 'Visionary' by James Paddock 02 - 'Compulsion' by James Paddock 03 - 'Billowing Clouds' by James Paddock 04 - 'Map04' from FreeDoom 05 - 'Malwrath' by James Paddock 06 - 'The Thaumaturge' by James Paddock 07 - 'The Burrower' by James Paddock 08 - 'Rain Trance' by Fluxynhaus 09 - 'Brutal Schism' by James Paddock 10 - 'Moaning Souls' by James Paddock 11 - 'Dragonflight' by James Paddock 12 - 'Undercroft' by James Paddock Intermission - 'E1M8' from FreeDoom Cluster - 'Victory' from FreeDoom Weapons: 'Axe' (modified) - TheMightyHeracross 'Plasma Splitter' (modified) - Robot J Monsters: 'Archon of Hell' (modified) - Tormentor667 'Chaingun Major' (modified) - Tormentor667 'Former Ranger' (modified) - MagicWazard 'Satyr' (modified) - Tormentor667 'Thamuz' (modified) - DBThanatos 'Wicked' (modified) - Eriance Texture Packs and Graphics: 'Patched Up Textures' - Gothic '32in24-15 Tex' - Various Authors 'Cars Pack' - PsyFi With special thanks to the following Doomworld forum members for testing: 'Shanoa' 'Painvile098' * Changelog * v1.1 (29/04/2025): - Pistol rate of fire increased by 15% - Axe rate of fire increased by 6% - Starting ammo increased by 50% - Slightly more health and ammo added to MAP01's final encounter - Slightly more health added to MAP02's final encounter - Mechanism for accessing MAP02's mega armour secret changed slightly, and blocked off an unintended alternate method for obtaining it - Slightly more health added to MAP04's dungeon area - Several minor tweaks and bug fixes v1.2 (02/05/2025) - Slightly more armour added to MAP02 - Slightly more health and armour added to MAP03's basement encounter - Made MAP03's Axe secret more obvious/accessible - Switch height checks added to several doors and switches - Several minor tweaks and bug fixes v1.3 (07/05/2025) - Axe damage increased by 18%, rate of fire increased by 6% - Made one of MAP04's secrets more obvious/accessible - Made MAP06's soulsphere secret slightly more obvious - More ammo added to MAP07 - Increased light levels in some sections of MAP07 slightly - Made MAP07's mega armour secret slightly more accessible - More ammo added to MAP10 - Increased light levels in one section of MAP12 - Several minor tweaks and bug fixes v1.4 (08/05/2025) - Made MAP10's mega armour secret slightly more obvious - Several minor tweaks and bug fixes v1.5 (12/05/2025) - Fixed several HOM effects that could occur throughout the WAD when played with the software rendering setting - Several minor tweaks and bug fixes v1.6 (17/05/2025) - Starting ammo increased by an additional 50% - Added slightly more health to MAP03 - Added slightly more health and ammo to MAP07 - Added slightly more health to MAP10 - Several minor tweaks and bug fixes v1.7 (24/05/2025) - Several minor tweaks and bug fixes v2.1 (27/05/2025) - Removed entries duplicated from IWAD =========================================================================== * What is included * New levels : 12 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Single Player : Designed for Cooperative 2-4 Player : Yes (2 player, although not particularly balanced around it) Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes Known Bugs : [SmoothDoom] - Baron of Hell's attack animation is bugged and looks weird when played with the SmoothDoom mod. [DSD remake] - Some scripts do not work and break levels when played with the DSD remake mod. * Construction * Base : From scratch. Build Time : 18 months. Editor(s) used : Ultimate Doom Builder and Slade 3 Tested With : GZDoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * Web sites: ModDB, IDGames Database, Doomshack