===========================================================================
Advanced engine needed  : DSDA-Doom, UZDoom
Primary purpose         : Single play
===========================================================================
Title                   : MAYhem 2026
Filename                : MAYhem26.wad
Release date            : 07/26/2026
Author                  : A bunch of Quakers
Email Address           : [redacted] (Obsidian's email address)
Other Files By Author   : Varies by author
Misc. Author Info       : Quakin'

Description             : Ten maps made in the month of May, with maps in 
                          between to provide a hub framework. The theme for 
                          this year was Quake (given that the MAYhem ten
                          years prior was also Quake-themed), with mappers 
                          being tasked to implement various pieces of 
                          functionality to make their maps feels as 
                          authentically Quake-like as possible.

Credits to              : Id Software for Doom II (and Quake!)
                          SirJuddington for SLADE3

Additional Credits to   : Urthar and AD_79 for the resources (derived from
                          Quake by Id Software)
                          Ludi for additional graphics
                          Timilyo80, plums, socks and purple for providing 
                          feedback
                          plums for writing the OPTIONS lump
                          The Green Herring for helping trim unneeded
                          assets

===========================================================================

* Note *

The map numbers given below do not correspond to the numbers present in 
the wad itself: MAP01-MAP04 are hub maps, MAP05-MAP11 contains the main
episode, MAP12 and MAP13 are the secret maps and MAP14 is the finale. The
naming conventions used during gameplay are for presentation purposes to
give the impression of a working HUD in DSDA-Doom.

-Obsidian

===========================================================================
 
* Maplist *

======HUB======
Author: Obsidian
Music: None

======Main Episode======

MAP01: Coolant Processing
Author: Obsidian
Music: "Parallel Dimensions" from Quake 
 
MAP02: V.I.L.E Facility
Author: M4rsh
Music: "Message for the Archvile" by Bobby Prince

MAP03: One Prodigious Crossover
Author: Roofi
Music: A MIDI of "Their Law" by The Prodigy

MAP04: Adrian Complex 
Author: Fletcher`
Music: "Quad Machine" from Quake 2 

MAP05: Call of the Cliff Castle
Author: Timilyo80
Music: "Gateway" by Pup Luka﻿

MAP06: Where You Rot
Author: Obsidian
Music: "It Is Raped" from Quake 

MAP07: Gloom Keep Away From Me
Author: Salmon
Music: "Ionian Isolation" by Tristan Clark

======Secret Maps======

SECRET01: Gloom Stone Fortress 
Author: General Rainbow Bacon
Music: "Reflectional Feedback" by Dotkraz and Idle Sunder
 
SECRET02: Dimensional Crack
Author: Worm318
Music: "Dream Dweller" by AD_79

======Finale Map======

FINALE: Nature in the Making
Author: FlyingGoner
Music: "Lone Wanderer" by AD_79

Title music: "Theme" from Quake 

Level clear/intermission music: "Aftermath" from Quake 

===========================================================================

* What is included *

New levels              : 14
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : UMAPINFO, ANIMATED, SWITCHES, LANGUAGE, OPTIONS
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP14
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : All maps were made in the space of one month.
                          Compiling took another month.
Editor(s) used          : Doom Builder X, Ultimate Doom Builder, SLADE3, 
                          Paint.net, DoomTools
Known Bugs              : The current version of UZDoom does not support
                          some of Boom's COLORMAP transfers.
May Not Run With...     : Any ports that don't support MBF21 functionality


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors