=========================================================================== Advanced engine needed : MBF21 Primary purpose : Single play =========================================================================== Title : Skulltiverse II: REDoux Filename : SkullVRS2 Release date : 08.03.2026 Author : Community project led by ViolentBeetle Email Address : [redacted] Other Files By Author : Solar Struggle, Hellevator, Skulltiverse, Pale Horse Misc. Author Info : See https://www.doomworld.com/forum/topic/156277 for official doomworld thread Description : Welcome back to the Skulltiverse - a series of worlds connected by Skull Gates - portals powered by skulls. On almost every map, you must find a red skull and return to the gate from where you started, to travel to the next level. After you defeated the Skull Lord last time, you've spent your time relaxing on in the dark and featureless void. That is until a UAC spaceship has found you and delivered some grim news - a new evil is threatening the Skulltiverse. A villainous group known as The Skullt is here. Your vacation is over. Skulltiverse II is a sequel to 2021 Cacoward honorable mention. It features 35 new levels, split into 6 different episodes, 22 new monsters and 6 custom bosses. Each level (Except for the first one) begins and ends on a Skullgate - to exit the level you need to find a Red Skull Key and return with it to the start. All playable areas are restricted a certain cross shape. The archive additionally contains a pdf with some flavorful description for custom monsters. Additional Credits to : Too many to mention. The archive contains breakdown for maps and midis. Custom textures are taken from a variety of sources - the WAD contains markers to indicate their authors and origins. =========================================================================== * What is included * New levels : 35 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP35 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About 10 months Editor(s) used : UDB, SLADE3 Known Bugs : - The DEHACKED patch uses features that weren't always supported by gzDoom. Make sure you use the latest version or uzDoom, otherwise the collision on the decorations will not work properly - g/uzDoom assigns transparency to monsters that temporarily turn invisible. It results in them being semi-transparent when attacking or dead, which is not intended. I don't know what causes it and how to fix it - Hardware mode and some renderers do not display sky correctly. Software is recommended. May Not Run With : Anything that doesn't support MBF21. See bugs section on gzDoom Tested With : DSDA-Doom (Complevel 21) * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors