=========================================================================== Advanced engine needed : Any engine without visplane limits should work. Primary purpose : Single play =========================================================================== Title : Quack's Quaint Collection Filename : Q_Q_C.wad Release date : 02/4/2025 Author : CpnQuack Email Address : [dbeale2006@yahoo.com] Misc. Author Info : ... Description : A small, 3 map .wad made by a novice mapper (me). Borrows aspects of design from a few mappers (insane_gazebo, lunchlunch, and Tristan Clark to name a few), and attempts to forge it all into something halfway decent to play. I hope you all enjoy whatever the hell this is. =========================================================================== * What is included * New levels : 3 (+1 no-exit stopper) Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01-3, 31 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : No * Construction * Base : New from scratch Build Time : September 2024-February2025 Editor(s) used : GZDB, SLADE Tested With : DSDA-Doom 0.21.3 =========================================================================== CREDITS: =========================================================================== ~ MIDIs ~ Title: Eternal Breath - AD_79 Intermission Screen: Clay - Jimmy Paddock MAP01: Gyaszolas - Tristan Clark MAP02: unnamed - BPRD MAP03: Crawling Vermin - Maxime Tondreau MAP31: Kuiper Belts - AD_79 ~ Playtesters ~ CpnQuack *Texture Pack taken from insane_gazebo's SUNDER wad. All credits go to him and everyone that supported that texture pack.* *Apologies to any contributers I have missed or forgotten about.* =========================================================================== * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * =========================================================================== MAP LIST: =========================================================================== ================== MAP01: "the core of sin" ================== Originally a standalone map, focused on a cyberdemon turret and platforming. Might make a bad first impression. ================ MAP02: "serqet's bathhouse" ================ Probably the smallest map in the set, yet features the highest monster count. Thankfully it's mostly just fodder, with only a few heavies and 2 archviles at the end. Focused a lot on color coordination and lighting in this map. ================= MAP03: "where sleeping gods lie" ================= This map is the one I spent the most time on. I tried to make it the most exciting and hardest map in the set, full of lava, black rock, blood, and flesh. Got a little lazy with the ending but overall it's my favorite map I made for this set. =================== MAP31: "meager thanks" =================== literally just a box with a poorly draw "TY!" in the floor. I mean i dunno what else to say.