=========================================================================== Advanced engine needed : GZDoom UDMF Primary purpose : Single play =========================================================================== Title : World of Doom - Scholomance Filename : wd_scholo.pk3 Release date : June 3rd, 2025 Author : Chris Hansen Email Address : [redacted] Other Files By Author : Hell's Bane High/Low series Flay the Obscene series Monument Rip it, Tear it, Smash it! Slugger Helpyourselfish CH Retro Episode Gore Blood flows where my shotgun blows The Mean Green 1 and 2 Semper Fidelis Tales from Mars + maps for 2002 A Doom Odyssey 2022 A Doom Odyssey Hellcore Mayhem 2048 Realm of Chaos - Revenge of 96 THT: Threnody TNT: Revilution + many more Misc. Author Info : www.windward.dk/TDR Description : This level is a copy of the dungeon Scholomance from the later versions of World Of Warcraft. I am using a lot of dynamic lighting, 3D floors, slopes, portals, scripts, fog, colored lighting and the Otex texture pack to try and remake it in Doom as faithfully as possible. I wanted to get to know Otex better and because I've been wanting to remake something from WOW in Doom for a very long time as it is my 2nd favorite game to Doom. I chose Scholomance because it's got a spooky atmosphere and is relatively flat dungeon without too many rooms over rooms. WOW also has an artstyle and architecture that is relatively easy to recreate in Doom when using an advanced format and port like GZDoom, UDMF and Otex. IMPORTANT PLAY INFORMATION: - Requires OTEX texture pack by Ola Björling which can be downloaded here: https://doom.ukiro.com/about-otex/ - Has only been tested with GZDoom, which can be downloaded here: https://zdoom.org/downloads - Requires dynamic lighting. There is basically no sector lighting; everything is lit by dynamic lights. - Jumping and crouching is allowed but not required. - There are several red loot pads where the player can find a reward after killing a boss. - Many fights and areas are filled with scripts, so please don't use cheats as the level will most likely break. - Many monsters are dormant. They will wake up in different ways: Sometimes by getting near them or wakened by killing other monsters or entering a new area. Additional Credits to : Blizzard for the sounds Ola Björling (ukiro) for OTEX textures Spiderweb textures from TNT's RETRES.WAD Midi "Blood of the Unworthy" by Tristan Clark Midi "Summoner of Chaos" by Lippeth Insaneprophet and Fonze for testing =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : OTEX 1.1 * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : Built from scratch, based on Scholomance from WOW Build Time : 1 year on and off Editor(s) used : Ultimate Doom Builder, Slade 3 May Not Run With : Anything other than GZdoom. Maybe other UDMF ports. Tested With : GZDoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: www.windward.dk/TDR www.doomworld.com FTP sites: ftp://archives.gamers.org/