=========================================================================== Archive Maintainer : Update to : Advanced engine needed : vanilla Primary purpose : Single Play + Coop =========================================================================== Title : Fastest Shovels 16: Heretics vs Pineapples Filename : fs16.wad Release date : Author : The Shovelware Society Email Address : [redacted] Other Files By Author : A lot. Misc. Author Info : Shovelware enthusiasts and modders. Description : Another session from the Shovelware Society discord gang made by the usual suspects plus some new guys around! Good, good! We have returned back to Heretic, right in time when "Pineapple under the sea" group decide to make the sequel to "Quoth the Raven". And this means only one thing and one thing only: PA-cific cooperation between the two with the blessings of a Death Bear. 8 maps done, using random gimmicks based upon original game. Additional Credits to : Shovelware Society for participating in this challenge. Walter Confalonieri \ Confetti for leading this project. Raven Software for Heretic Authors of Baker's Legacy textures =========================================================================== * What is included * New levels : 8 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : fs16.hhe (external deh file) Other files required : None * Play Information * Game : Heretic - Shadow of the serpent riders Map # : E2M1 - E2M3, E2M5 - E2M7, E2M9, E3M9 Single Player : Yes Cooperative 2-4 Player : Yes, few maps Deathmatch 2-4 Player : Yes, few maps Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : a month more than less Editor(s) used : Slade3, Ultimate Doom Builder, HHE zdbsp Known Bugs : none i'm aware of May Not Run With... : Doom Tested Whit : chocolate heretic 3.1.0, heretic exe on DosBox, CRL-Heretic 1.0 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors ----------------------------------------------------------------------------- MAPLIST ----------------------------------------------------------------------------- Title: The Stink Hole Slot: E2M1 Author: Walter Build time: 40 minutes, more than less Theme: Cavern Gimmicks: One for all, Ghost Monsters Description: Dark brown cavern. I'd broke the 1 sector limit, otherwise the monsters will not attack. I don't remember the hack used for having a complete one sector map fully playable! Edit: Fixed the 1 sector bug with zdbsp Title: Windy Pass Slot: E2M2 Author: HOLE Build Time: About Two and a half hours Theme: Canyon Gimmicks: 'She's like the wind' and was loosely based on a random idgames title 'Night on Doom Mountain' This probably isn't actually too gimmicky but hopefully it passes? If not I have another map in mind. Title: 3MTA3 Slot: E2M3 Author: HOLE Build time: 45 mins to 1 hour Theme: canyon Gimmicks: time bomb, flying, enemy spam this one is goofy dumb silly lots of visual errors with sprites - one area that can crash based on player input Title: Coldun Slot: E2M5 Author: SilverMiner Build Time: ~3 hours Themes: Lava Cave and Ice Outdoors Gimmicks: Morph eggs, Ice Custom resource: MUS_E1M1 Music: Disposition by Mark Klem Testers: None Title: Enigma Slot: E2M6 Author: Broy Build Time: ~3:40:00 Themes: Temple Gimmicks: Return to Parthoris X; 1 of the 25555244 part of the puzzle is complete (Chaos Device + Switch-hunt) Playtesters: @Carton_kobra @Track Federal @Ear1h @Makankosappo300 @Async Unicorn @RastaManGames Custom: E1M6 (The Cathedral) music for E1M1. Description: another tiny map with some Hexen feel. There is a unique progression. If you are stuck: use chaos device to teleport to next area. Title: Corvus, The Demon Slayer Slot: E2M7 Author: Philnemba Build Time: About 3 hours Themes: Volcano Temple Ice?(honestly couldn't make up my mind on a specific theme) Gimmicks: Type "IDKFA" to win (Tyson-style map) Custom: MIDI rendition of Gurenge from Demon Slayer anime by Lucy Description: Corvus lost all of his weapons again so its just his trusty wand, stick and a few artifacts & a pair of gauntlets lying around somewhere... Title: Earetic Slot: E2M9 Author: Ear1h Build Time: ~7 hours Themes: Cave/City Gimmicks: The map forces us to use either the worst weapon of the game -> FireMace, or to run through the enemies and go outside (Tyson - Style) Playtesters: @Carton_kobra @broy6481 @Track Federal Custom textures with E_ prefix are present. They taken from Baker's Legacy Texture Pack (Realm667) Title: Nice Fuckin' Model Slot: E3M9 Author: HOLE Build Time: Probably 6 hours all together (build time and testing) Theme: City Gimmicks: Switch hunt and somewhat slaughtery Description: Replaces e3m1 as i wanted that sky