===========================================================================
Advanced engine needed  : Boom compatible/limit removing
Primary purpose         : Single, Multi
===========================================================================
Title                   : Chromatic Oblivion
Filename                : chromatic.wad
Release date            : 8/16/2026
Author                  : Austin Mackert ("amackert")
Email Address           : amackertafterdark@gmail.com
Other Files By Author   : afflicted.wad

Description             : A series of slaughter maps focusing on large, enclosed
			  arenas, symmetrical layouts, flashing lights,
			  high enemy counts and more streamlined, arcade-like 				  gameplay where sitting still is unadvised.

			  Being my second map set, this started off as a single
			  level where my goal was to make something that was very 			  copy-paste like, thinking to myself that it would be
			  easy. I also wanted to experiment with using a different 			  set of textures for the first time (i.e., OTEX), rather 			  than mess with stock DOOM II textures again.

			  Needless to say, eight months and roughly eight maps
			  later, I concluded it was *not* easy and the whole thing 			  ended up being a huge learning experience overall.

			  Enjoy!

Additional Credits to   : AD_79 - Music
			  Ola Björling (ukiro) - OTEX Textures

Testing/Special thanks	: Nic15, Benjogami, NoReason

===========================================================================
* What is included *

New levels              : 8
Sounds                  : No
Music                   : Yes
Graphics                : Yes (OTEX, title, text, etc)
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : N/A
Other files required    : N/A

* Play Information *

Game                    : DOOM2
Map #                   : MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Other game styles       : N/A
Difficulty Settings     : Yes
Complevel		: 9

* Construction *

Base                    : New from scratch
Build Time              : Eight (8) Months, possibly longer
Editor(s) used          : Ultimate Doom Builder, Slade 3, ENDEDIT
May Not Run With        : Non-BOOM or non-Limit Removing ports
Tested With             : GzDoom 4.5.0 and 4.12.2, DSDA DOOM 0.28.0,
			  PrBoom+ 2.6.6.6., Woof, UZDOOM 4.13.3.
Known Bugs/Issues       : 1. A couple maps may run poorly overall in ZDoom-based 			  ports or on lower-end systems. Recommend UZDOOM 
			  as it seems to run the best of ZDoom derivatives.
			  2. Multiplayer is there (both co-op and DM),
			  but it is untested. Reach out to me on Doomworld
			  if with feedback about issues.

* Music *

Title Screen - "Ambiguous" - AD_79

Map 01 (Replication Grid) - "Polaris" - AD_79

Map 02 (Collision Chamber) - "Dihydrogen Monoxide" - AD_79

Map 03 (Greenline Overdrive) - "Hard Drive" - AD_79

Map 04 (Cobalt Vault) - "Diaphragm" - AD_79

Map 05 (Distant Core) - "Arrival" - AD_79

Map 06 (Regressive State) - "Undefined" - AD_79

Map 07 (Terminal Relay) - "Accelerator" - AD_79

Map 08 (Chromatic) - "Empire Built Upon Lies" - AD_79

Intermission Screen - "Waiting Room" - AD_79

Text Screen - "Fabricated Paradise" - AD_79

More of AD_79's music here:
https://ad-79.bandcamp.com
https://www.doomworld.com/forum/topic/106316-ad-midis-updated-2024-03-26-135-tracks/


* Copyright / Permissions *

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors