=========================================================================== Archive Maintainer : Drew Gourley ([redacted]) Update to : N/A Advanced engine needed : GZDoom 4.12 (uses ZScript-adjacent DECORATE features, ZSCRIPT, UDMF format, ACS specials not in vanilla Hexen spec) Primary purpose : Single player or Cooperative =========================================================================== Title : Containment Breach Filename : contbrch.wad Release date : 2026-09-20 Author : Drew Gourley Email Address : [redacted] Other Files By Author : none (yet) Misc. Author Info : none Description : Tei-Tenga Research Station was supposed to be a routine assignment: secure a remote lab studying local wildlife and confirm the site is safe to reopen. That's what the report said, anyway. What greets you on arrival is a facility in the grips of a full containment failure - reactor systems overloading, coolant mix destabilizing, and whatever "local wildlife" the researchers were really studying now loose in the halls alongside the dead. Orders are simple: whatever went wrong down here, re-establish containment by any means necessary. That means fighting through the station's locked-down wings, routing power back through the facility's various systems, and feeding it into the failing containment field before the breach - and whatever caused it - spreads past this facility, and past Tei-Tenga entirely. Additional Credits to : id Software (base game, sprites, sounds) Ukiro - OTEX texture resource pack Captain Toenail - Office Chairs decoration pack (Sprites: Doom Beta, Sprite Edit: Captain Toenail) Enjay - Breakable glass resource (breakglass.pk3) id Software - "No Rest for the Living" MIDI pack (used for level music) Raxor for the basis of the fog effect code via "Obsidain Complex" (Since replaced by my own DECORATE actor version, but inspired by nonetheless) SoniK.O.Fan - Railgun sprites Doomworld Forums for playtesting, special thanks to Mustangtel, Spikee1975, Jacek Nowak, and Biodegradable Doomer Boards Forums for playtesting, special thanks to gavgav Time of Doom Forums for playtesting, special thanks to Tangra, stodgyayatollah, api, doomerincarnate, and gije =========================================================================== * What is included * New levels : Yes (1) Sounds : Yes Music : Yes Graphics : Yes (custom textures via OTEX, custom decorations) Dehacked/BEX Patch : No Demos : No Other : Custom ACS scripting (SCRIPTS.acs) Other files required : None (self-contained WAD) * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes (supports up to 8) Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 1.5 Months Editor(s) used : Ultimate Doom Builder, SLADE Known Bugs : None known May Not Run With... : Non-GZDoom/UZdoom source ports (uses ZDoom-specific ACS/DECORATE features) Tested With : GZDoom 4.14.2 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources that have been changed and reused in this file. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc.) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this WAD to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://ftp.fu-berlin.de/pc/games/idgames/ and mirrors Web sites: https://www.doomworld.com/idgames/ ===========================================================================