===========================================================================
Archive Maintainer      : Drew Gourley ([redacted])
Update to               : N/A
Advanced engine needed  : GZDoom 4.12 (uses ZScript-adjacent DECORATE 
                          features, ZSCRIPT, UDMF format, ACS specials 
                          not in vanilla Hexen spec)
Primary purpose         : Single player or Cooperative
===========================================================================
Title                   : Containment Breach
Filename                : contbrch.wad
Release date            : 2026-09-20
Author                  : Drew Gourley
Email Address           : [redacted]
Other Files By Author   : none (yet)
Misc. Author Info       : none

Description             : Tei-Tenga Research Station was supposed to be a
                          routine assignment: secure a remote lab studying
                          local wildlife and confirm the site is safe to
                          reopen. That's what the report said, anyway.

                          What greets you on arrival is a facility in the
                          grips of a full containment failure - reactor
                          systems overloading, coolant mix destabilizing,
                          and whatever "local wildlife" the researchers
                          were really studying now loose in the halls
                          alongside the dead.

                          Orders are simple: whatever went wrong down
                          here, re-establish containment by any means
                          necessary. That means fighting through the
                          station's locked-down wings, routing power back
                          through the facility's various systems, and 
                          feeding it into the failing containment field 
                          before the breach - and whatever caused it - 
                          spreads past this facility, and past Tei-Tenga 
                          entirely.

Additional Credits to   : id Software (base game, sprites, sounds)
                          Ukiro - OTEX texture resource pack
                          Captain Toenail - Office Chairs decoration pack
                          (Sprites: Doom Beta, Sprite Edit: Captain Toenail)
                          Enjay - Breakable glass resource (breakglass.pk3)
                          id Software - "No Rest for the Living" MIDI pack
                          (used for level music)
                          Raxor for the basis of the fog effect code via
                          "Obsidain Complex" (Since replaced by my own 
			  DECORATE actor version, but inspired by
			  nonetheless)
                          SoniK.O.Fan - Railgun sprites
                          Doomworld Forums for playtesting, special thanks
                          to Mustangtel, Spikee1975, Jacek Nowak, and
                          Biodegradable
                          Doomer Boards Forums for playtesting, special
                          thanks to gavgav
			  Time of Doom Forums for playtesting, special
			  thanks to Tangra, stodgyayatollah, api, 
			  doomerincarnate, and gije
			  
===========================================================================
* What is included *

New levels              : Yes (1)
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes (custom textures via OTEX, custom decorations)
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Custom ACS scripting (SCRIPTS.acs)
Other files required    : None (self-contained WAD)

* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes (supports up to 8)
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : 1.5 Months
Editor(s) used          : Ultimate Doom Builder, SLADE
Known Bugs              : None known
May Not Run With...     : Non-GZDoom/UZdoom source ports 
                          (uses ZDoom-specific ACS/DECORATE features)
Tested With             : GZDoom 4.14.2

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources that have been changed and reused in this file.

You MAY distribute this WAD, provided you include this file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc.) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this WAD to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://ftp.fu-berlin.de/pc/games/idgames/ and mirrors
Web sites: https://www.doomworld.com/idgames/
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