=========================================================================== Archive Maintainer : I hope you are doing well friend Update to : NEW MAPS EH Advanced engine needed : Nugget GZ UZ DSDA - whatever can run in MBF21 even tho its limit removing maps due to tech reason Primary purpose : Single + coop play =========================================================================== Title : Crate Beyond Filename : CRATE_BEYOND Release date : May 23 2026 Author : Clippy Clippington Email Address : [redacted] Other Files By Author : look me up on the doom wiki, I made all kinds of crap Misc. Author Info : Catch me on YouTube - especially this playlist of all stuff regarding this megawad and its predecessor: Crate Expectations: https://youtube.com/playlist?list=PLr22EDZy4iMYY-Q_ZivP3pcuyyhglPOI4&si=CECRZt0vDFjPJ5pr Description : Crate Beyond is a sequel to Crate Expectations - picking up DIRECTLY where Crate Expectations Map 30 left off without skipping a beat. Trying not to spoil it, but Crate Expectations map 30 is the major inspiration for an entire sequel, if nothing else, at least check that out first - it got the gears moving in my head exploring in depth: what should happen after this? Where could this story go? Hopefully to a place nobody on this earth could ever expect haha - Crate Unexpectations? Crate Expectations offered a variety of game play scenarios without really any story - Crate Beyond is the opposite of that, it gets very story driven and there is some kind of narrative here lol - please play em in order (1-15, 31-32, 16-30 ) and note the intermission screens to get the full experience. This sequel is nothing like the original Episode names: 1: Desecration 2: Remnants 3: BEYOND Personal notes: After getting many ideas I knew the time had come to start this project. I made the first 2 maps and then lost my job of 17 years. You can see the effect this had on me in map 3. At first it was all fun and games on severance, making the first 11 or so maps then times got a little hard looking for a job and being on unemployment - this was about the middle segment of the megawad. I finally did land a job with a start date of Jun 1 and last ep came together quickly as I waited for the job to start - happily I got this project done on May 23 so I would have no distractions come work time and what a journey its been. As such there are a decent amount of shorter more story telling transitional maps along the way - but the narrative has always been in place and I tried to make this as worth while and wacky as possible - so do not get alarmed by the potent first maps that picks up right after the prequel, things get perpetually faster moving as the set goes on - exponentially so Aprox map completion dates ish (not counting any subtle adjustments later etc when combing) Map 01: 08/19/2024 Map 02: 09/09/2024 Map 03: 10/10/2024 Map 04: 11/10/2024 Map 05: 12/22/2024 Map 06: 01/21/2025 Map 07: 03/11/2025 Map 08: 03/30/2025 Map 09: 04/01/2025 Map 10: 04/13/2025 Map 11: 05/08/2025 Map 12: 08/08/2025 Map 13: 11/15/2025 Map 14: 11/27/2025 Map 15: 12/09/2025 Map 16: 02/12/2026 Map 17: 02/23/2026 Map 18: 03/13/2026 Map 19: 03/17/2026 Map 20: 03/29/2026 Map 21: 04/03/2026 Map 22: 04/08/2026 Map 23: 04/11/2026 Map 24: 04/19/2026 Map 25: 04/29/2026 Map 26: 05/01/2026 Map 27: 05/03/2026b Map 28: 05/03/2026a Map 29: 04/14/2025 Map 30: 10/20/2024 Map 31: 12/11/2025 Map 32: 11/30/2025 Additional Credits to : OMG everyone in our community is so awesome, this would not be possible if not for the help of so many people from the Crispy Chicken Chillzone - our Doom discord server here: https://discord.gg/8xN2JfRZ47 I was blessed and am forever grateful that my friends came together and I essentially had my own personal development team to test and enhance this project - it would be way less polished and lacking bells and whistles otherwise and for that, a sincere thank you to everyone: Playtesters Large Cat, NumsOic, Doom Wads, Sandwedge, Keykhosrau, Stupid Bunny, Sneezy McGlassface, Nights108 NumsOic glass textures, dehaked coding etc and those cool red key cards - slot machine enhancements idea and animated texture - pinky alpha sprite gib - red bfg/teleport - animated things on map 14, you'll see - sound effect work map 26 - many great things so much of this has been enriched and I cant thank enough - even organized my music credits below for me cause I am a mess Doomwads: alternate titlepic used as credit lump and being nice enough to share my trailer here: https://youtu.be/nq3au7zVTUE?si=TgoWNdTObtxFS8vr Large Cat for dehacked coding and evil crate eye blasters etc and much help and much help and super in depth playtesting and advice - many maps have been enhanced and upgraded to a superior experience thanks to him Stupid Bunny for winning the what's on the map 1 tv at the start contest Lvendead for inspiring me to draw a crab on Map 2 - this also has a dr pepper machine as tribute DiR for the Doomguy wanted posters Nights suggestion for map 3 music also borrowed some textures from ZOON Tex n 32in24-15 tex but made a lot of my own random crap too Handsome Fridge - bonfire textures from my actual bonfire (map 12) and the ashes from same fire in 24 EduardoandFriends - His door factory map inspired me for map 25 - Breaking Clad from Grime - go play that too its fun MAGIC DOOM for the cool hot red berserk pack Weed Kryton Weirwood tree Demos: 1 - Map 1 by me 2 - map 3 by large cat 3 - map 2 by Keykhosrau 4 - map 3 by numsoic MUSIC CREDITS: Map 01: LVENdead - Peel it Back Map 02: Shoji Honda - Castle (Efera & Jiliora - The Emblem Darkness OST) Map 03: Wolf Kraft - Laughing Ass Just Killed Somebody's Giant Armenian Summer Seven a.k.a. lajksgas7 Map 04: Arsinikk - Cryosleep Map 05: Varis Alpha - Fallen Empire Map 06: jmickle, Jimmy - Store It in the Phryg Map 07: NickMP - Haunting Halls Map 08: Casino.mid https://bitmidi.com/casino-mid Map 09: Shinobu Ogawa - D-D-Danger (Luxsor: Nights Over Egypt OST) Map 10: Genji Yoshida - Terra Cresta Theme (Terra Cresta OST) Map 11: Yuuzou Koshiro - Castle "Let's Meet Here" (Sorcerian OST) Map 12: Slayer - Dittohead Map 13: Infant Annihilator - Three Bastards Map 14: L.A. Sieben - Death's Bells (TNT: Evilution OST) Map 15: Eris Falling - Aorta Map 16: ACDC.Highway to Hell K.mid (edited by numsOic) Map 17: Phantom of the Opera (2) https://www.afcsat.com/midi_fav.html Map 18: Ravendesk - HMS Erebus Map 19: Europe - The Final Countdown https://onlinesequencer.net/2132475# Map 20: Submerged Memory (Mega Man Zero 3 OST, seq. by King Meteor) Map 21: Linkin Park - Numb Map 22: Yoshida Hiroaki - Divine Flame (Dragon Gun OST) Map 23: Light of the Seven (Game of Thrones: Season 6 OST, EP 10 Trial scene) https://onlinesequencer.net/585116# Map 24: novaseer - Alien Activity Map 25: Guns N' Roses - Knockin' on Heaven's Door https://bitmidi.com/guns-n-roses-knockin-on-heavens-door-mid Map 26: ParadoX - Face of Evil (Icarus: Alien Vanguard OST, MAP30) Map 27: numsOic - creepy midi Map 28: Flame71 - currupted ditches hidden level #1 https://onlinesequencer.net/2315373 Map 29: numsOic - i just made it, i have no idea Map 30: ? Map 31: Lee Jackson - Ant Farm Melee (E4M3, Ultimate MIDI Pack) (Crate Expectations title music) Map 32: Paul D. - Silent Screams Text screen music: LVENdead - Your Reflection (Bitter Dream OST) Titlepic: Paul D. - Silent Screams Midscreen: stewboy - After the Storm =========================================================================== * What is included * New levels : 32 new Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1-32 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch eh Build Time : dang near 2 years lol Editor(s) used : UDB SLADE Known Bugs : No, its Crates May Not Run With : Anything cant handle MBF21 (its limit removing maps but still, due to tech reasons use MBF21 plz) Tested With : NUGGET DSDA GZ UZ and other stuff probably - whats that nyan cat doom? * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://www.doomworld.com/forum/topic/158563-crate-beyond-limit-removing-maps-just-need-mbf21-compat-for-technical-reasons/