=========================================================================== Advanced engine needed : Eternity Engine Primary purpose : Single Play =========================================================================== Title : Aether Filename : doomdoom.wad Release date : Author : Walter "daimon" Confalonieri Email Address : [redacted] Other Files By Author : A lot. Misc. Author Info : Blame Tarnsman for the Confetti nick, if i get right story Description : A map made originally for Doomworld Maximum Project 2025, then decided to relase it standalone since this is the only map that uses a standalone resource from the other participants (mostly from OTEX and other personal sources, or just stock assets). This level is made out of 3 different unrelased maps into one, in order:a map that used Delphi Doom sets in a gothic portal area, a techbase/spaceport for Wolfhound and unfinished small abstract places for Amorphous Euphoria. Includes EMAPINFO and MUSINFO lumps. Additional Credits to : ID for doom Esselfortium for 32 in 24 CC4-tex edit Signaturereviere, T-SQUARE and a unknown user for their music gaygav for testing this in recent times =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : EMAPINFO, MUSINFO Other files required : none * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : A lot of time Editor(s) used : Doom Builder X, Ultimate Doom Builder, SLADE3 Known Bugs : none that i am aware of. May Not Run With... : not Eternity-compatible ports Tested Whit : Eternity 4.02.2 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors