===========================================================================
Archive Maintainer      : Hey, i am very new to this, so i screwed up the
                          first text file, this is a proper go at it!
Advanced engine needed  : Any limit removing engine
Primary purpose         : Single play
===========================================================================
Title                   : Hellish Containment
Filename                : Hellcon.wad
Release date            : August 23 2026
Author                  : Pacobell
Email Address           : [redacted]
Other Files By Author   : I made Ena's Evil test as seen on RAMP 2026!
                          https://ramp2026.doomproject.com/download.php
Misc. Author Info       : I'm Pacobell!

Description             : This is the second map i've fully finished back in
                          2022, i just never uploaded it anywhere because i
                          was shy about, but now it's released to the public
                          for anyone to try out! The map layout leaves a lot
                          to be desired and i had to fix some bugs that would
                          softlock the player but i think i've succeeded in
                          creating a challenging map with a consistent
                          techbase theme throughout, although it could use a
                          bit more items, ammo is tight.

Additional Credits to   : My friend Gaut for giving me a proper name for this
                          map.The Sbb team, dataskeleton gonz aka
                          (wirefarer), Corndogscammer and Ouroboros for
                          playtesting my map
===========================================================================
* What is included *

New levels              : 1 new level
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Unknown, possibly a month or two weeks
Editor(s) used          : Ultimate Doom Builder
Known Bugs              : pressing the window switch on the warehouse room
                          might break the entire level geometry, switch to
                          gzdoom or uzdoom for a reliable experience,
                          although i think i managed to fix it, unsure.
May Not Run With        : Prboom+
Tested With             : PRBoom+ GZdoom and Zdoom


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
