=========================================================================== Advanced engine needed : Boom, UMAPINFO Primary purpose : Single play =========================================================================== Title : I Hate Nomo & Other Epic Maps Filename : ihatenomo.wad Release date : 9 September 2025 Authors : 4shockblast, Dubzzz, Kinetic, mhrz, Phoenyx, Ravendesk Email Address : [redacted] Other Files By Author : Description : I Hate Nomo Feature Length Presentation (AKA birthday maps for aconfusedhuman). Also includes an episode of alternatively styled maps. Compatibility: Boom (-complevel 9). The first episode of this WAD builds on the award-winning I Hate Nomo series that has been running through the D5DA series. These are all the prior maps that this builds on: - D5DA Map 22: You Like NoMo by Colossus - D5DA2 Map 21: I Really Fucking Hate NoMo by aconfusedhuman - D5DA3 Map 24: I Do Not Like No monster (aconfusedhuman doome) by 4shockblast - D5DA4b MAP69: I HATE NOMO 3 by 4shockblast - D5DA5 MAP47: I Hate Nomo 4: DOOMED Edition by 4shockblast The second episode of this WAD is just some extra epic maps. :) A bonus map is included in mapslot 99. Note that this map is intended to be very challenging, so attempt at your own risk. Map & music list: Episode 1: I Hate Nomo Map 01: Zigzags by 4shockblast Music - "At Doom's Gate" by Bobby Prince from Doom E1M1 (obviously) Map 02: Movement Mansion by 4shockblast Music - "Crystal Castle" by Ian Taylor from OSRS Map 03: a better game by Ravendesk Music - "Dingodile Theme" by Josh Mancell from Crash Bandicoot 3 Map 04: Traveling Salesman Problem by 4shockblast Music - "CCCool" by Lee Jackson from Rise of the Triad Map 05: I hate silksong by Dubzzz Music - "Amazon" by Hiroshige Tonomura from DuckTales (NES) - Sequenced By: Jedi QuestMaster - Source: https://www.vgmusic.com/file/1284541e5c5f290b7eb772ae00b24963.html Map 06: aztec 2 by Ravendesk Music - "Under Pressure" by Josh Mancell from Crash Bandicoot 3 Map 07: pa24-031.lmp by 4shockblast Music - "Ride, Lawrence, Ride!" by Stephen Rippy from Age of Empires II Episode 2: Other Epic Maps Map 08: caconfusedhuman) no monsters on a sunny day by mhrz Music - "Omori Duet" by Pedro Silva - Source: https://onlinesequencer.net/3402708 Map 09: Confused Jail by Kinetic Music - "Castlevania: Symphony of the Night - Dance of Illusions" by Tomoko Sano (Sanoppi) - Midi source: ripped from IWBTG - Build Time: 2.5-3 hrs - Description: Confused is in prison, and must escape. He may choose to either run for his life and escape on his own, or save some inmates who are his friends and also in jail for the same reason as him. The latter requires a treacherous journey where he must defeat the warden and grab his key, which is the only one able to unlock the cell to his friends. Map 10: Flat Affect by Phoenyx Music (all composed by Phoenyx): - black - stars - statictowers - maze - islands - blood - highway - beach (end) Map 11: Say No Mo by 4shockblast Music - "New Age" by Sierra Interactive from Return to Incredible Machine Contraptions BONUS Map 99: Cooking with Nomo by 4shockblast Music - "Lab Rat" (GM) by Alexander Brandon - Sequenced by: MaliceX - Source: https://www.vgmusic.com/file/5d427ee8346870fb05e8a8cb0a8a31eb.html Title screen - "See You Tomorrow" by Pedro Silva - Sequenced by: metallica5167 - Source: https://www.vgmusic.com/file/99ff6ccd456468b25e1b1af6be86faee.html Intermission screen - "Flim" by Aphex Twin - Source: http://www.midm-database.co.uk/ctd.html Text screen music - "Heroes of Might and Magic II Main Menu Theme" by Paul Romero Cast sequence music - "Still Alive (XG)" by Jonathan Coulton & Ellen McLain from Portal - Sequenced by: Cody Wassenberg and Paul Williamson - Source: https://www.vgmusic.com/file/bc867d7152e0629f36e44d4478ebb24e.html Additional Credits to : Textures: SKGUT by mummi Various textures by Plerb Static texture taken from dead.wire White door texture made by me =========================================================================== * What is included * New levels : 12 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1-11, 99 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : No * Construction * Base : New from scratch Build Time : A couple weeks Editor(s) used : UDB, Slade May Not Run With : Tested With : dsda-doom 0.28.2 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors