===========================================================================
Title                   : The I.M.P. Act (version 1.1)
Filename                : imp_act.WAD
Map format:             : UDMF
Advanced engine needed  : GZDoom
Primary purpose         : Single+Coop play
Author                  : aRottenKomquat & LadyNims
Author Email:           : [redacted]

Description             : The I.M.P. Act is a three-episode megawad for Doom2 and GZDoom, largely
                        : inspired by the classic Ultimate Doom IWAD and Dark Forces. Gameplay is
                        : very close to vanilla Doom (no jump/crouch/freelook), but this WAD 
                        : occasionally uses 3D floors, portals, and scripting to add a little extra.
                        
                        : Make sure to use GZDoom default compatibility. Strict modes WILL
                        : cause problems with infinitely-tall actors in 3D floor areas. The hardware
                        : renderer is (unfortunately) strongly recommended.
                        
                        : Difficulty was balanced around Ultra-Violence with pistol starts. It's a bit
                        : easier and more fun (in my opinion) on continuous play.
                        
                        : Version 1.1 adds the second episode in the MAP10 - MAP18 slots, 
                        : titled "The Infested Station." 

                        : There are also a bunch of minor fixes to the first episode, including:
                        :     * Doors are now cancelable.
                        :    * MAP01 had a styling update.
                        :    * MAP06's exit is now marked.
                        :    * MAP08 no longer auto-ends when all cyberdemons are killed.
                        :    * The majority of decorations have been updated to (mostly) remove rocket
                        :      collisions to make the game behave more like classic Doom.
                        :    

                        : THE STORY

                        : After the UAC's disastrous record with teleporter experiments, 
                        : the government established a moratorium on all teleporter research, 
                        : and the UAC was relegated to less glamorous projects.

                        : However, after a few changes of government administration, the UAC
                        : successfully lobbied for an end to the moratorium. With the passage 
                        : of the I.M.P. Act (Improving & Modernizing Portals), the government 
                        : built three brand-new teleportation research facilities in Mars space: 
                        : one on Phobos, one on a space station, and one on Mars.

                        : But after the UAC began their experiments, things went about as you'd 
                        : expect. Once again, it's up to you to save the day. Clear out the 
                        : hellspawn from the three UAC facilities, close off all portals to hell,
                        : and shut down the invasion before the demons can escape and make their 
                        : way to Earth again.
                        
                        
                        
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* Information *

Game                    : DOOM2
Map #                   : MAP01 - MAP18
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
Jump/Crouch/Mouselook   : No
New Sounds              : No
New Graphics            : Yes
New Music               : No
Dehacked/BEX Patch      : No
Demos Replaced          : None

Additional Credits      : Episode 1: Additional playtesting by Fernito from Doomworld.com
                        : Thanks to Spectere for his video playthrough of the beta builds.

* Construction *

Base                    : New levels from scratch
Editor(s) used          : Ultimate Doom Builder, Slade3
Known Bugs              : Strict compatibility mode WILL cause problems with infinitely-tall
                        : actors in 3D floor areas. Use GZDoom default compatibility.

                        : You may notice some minor visual glitches as well as odd monster
                        : pathfinding and sound propagation in areas that use portals. The visual
                        : glitches only seem to happen when using the software renderer. Portals
                        : are fairly rare.

                        : The elevator in MAP15 (Cargo Elevator) may misbehave if a player is too
                        : close to a door when it starts moving. This is mostly a multiplayer
                        : concern. I wrote a nice ACS script that fixed this, but it didn't work
                        : in multiplayer. ¯\(ツ)/¯

                        : MAP17 (Spacetime Lab) may have lockups/crashes if the player stands in
                        : certain locations. We think we fixed all of them, but if you find another
                        : such location, please let us know so we can fix it. (We actually had to
                        : compile GZDoom from source and run a debug build in Visual Studio to get
                        : the necessary info to fix these. LadyNims insists it's all aRottenKomquat's
                        : fault, but when debugging aRottenKomquat finds it's always one of LadyNims'
                        : cacodemons breaking the game during line-of-sight checks.)


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.



* Where to get this WAD *

Websites: Doomworld.com - https://www.doomworld.com/forum/topic/131688
