=========================================================================== Archive Maintainer : Advanced engine needed : mbf21 Primary purpose : Single =========================================================================== Title : impping! 2 - the imp rocketing community project Filename : impping2.wad Release date : 26 Sep 2026 Author : Community Project led by purple_ruberoid Email Address : [redacted] Other Files By Author : impping.wad, Lines progress Misc. Author Info : Description : The idea is super simple again - the community project about Imp rocketing! Part 2! The main mapping challenge was to make interesting maps with one important limitation in mind - minimum 99% imps on a level (applied to all difficulties). The main weapon is the rocket launcher; other weapons are available sometimes. What's new in part 2: - edited palette (added 'true' yellow shades); - special coloring for invulnerability - imp keys! - new/custom textures on some maps; - even more architectural variety. This time we have more maps - 36 playable maps: - 34 regular maps - 1 credit map - 1 secret map All are UV-Max'able and accessible through normal play. No secret exit jumps this time. Imppressive! Thanks everyone for mapping! Thanks everyone for impping! Additional Credits to : based on 32in24-15_tex_v2 banners from jimmytex colored SHAWN** by Effingham Huffnagel custom textures/flats from mappers Sprites - Djoga, Lone2401 FULL CREDITS can be found in included credits.txt file or in CREDITS lump inside the wad, along with MIDI credits. =========================================================================== * What is included * New levels : 36 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : PLAYPAL, COLORMAP, MAPINFO/UMAPINFO Other files required : None * Play Information * Game : Doom 2 Advanced engine needed : "MBF21" (-complevel 21) Map # : 01-36 Single Player : Designed for Cooperative 2-4 Player : Player starts + some ammo Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 3 months build time + ~3 months compiling/testing Editor(s) used : UDB, SLADE3, GIMP, https://c.eev.ee/doom-text-generator Known Bugs : none yet May Not Run With : Vanilla and vanilla focused ports Tested With : DSDA-Doom 0.29.4, UZDoom 4.14.3 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://www.doomworld.com/forum/topic/159081/ =========================================================================== * Some additional text/info * Notable changes: - no jumping, no crouching by default. - freelook allowed but not required. - ammo: - - more rockets: 100 / 200 with backpack - - fewer bullets: 50 / 100 with backpack - palette: - - lighter blue range (unchanged from 32in24-15_tex_v2) - - orange range more saturated in the beginning and darker to the end; - - shrank some brown and red ranges; - - added yellow range instead; - special coloring for invulnerability // doesn't work in hardware rendering :( - keys - - orange key card instead of yellow key card; - - skull keys are now IMP keys; - more custom textures from mappers (see full credits in credits.txt file)