=========================================================================== Advanced engine needed : DSDA-Doom, UZDoom Primary purpose : Single play =========================================================================== Title : MAYhem 2026 Filename : MAYhem26.wad Release date : 07/26/2026 Author : A bunch of Quakers Email Address : [redacted] (Obsidian's email address) Other Files By Author : Varies by author Misc. Author Info : Quakin' Description : Ten maps made in the month of May, with maps in between to provide a hub framework. The theme for this year was Quake (given that the MAYhem ten years prior was also Quake-themed), with mappers being tasked to implement various pieces of functionality to make their maps feels as authentically Quake-like as possible. Credits to : Id Software for Doom II (and Quake!) SirJuddington for SLADE3 Additional Credits to : Urthar and AD_79 for the resources (derived from Quake by Id Software) Ludi for additional graphics Timilyo80, plums, socks and purple for providing feedback plums for writing the OPTIONS lump The Green Herring for helping trim unneeded assets =========================================================================== * Note * The map numbers given below do not correspond to the numbers present in the wad itself: MAP01-MAP04 are hub maps, MAP05-MAP11 contains the main episode, MAP12 and MAP13 are the secret maps and MAP14 is the finale. The naming conventions used during gameplay are for presentation purposes to give the impression of a working HUD in DSDA-Doom. -Obsidian =========================================================================== * Maplist * ======HUB====== Author: Obsidian Music: None ======Main Episode====== MAP01: Coolant Processing Author: Obsidian Music: "Parallel Dimensions" from Quake MAP02: V.I.L.E Facility Author: M4rsh Music: "Message for the Archvile" by Bobby Prince MAP03: One Prodigious Crossover Author: Roofi Music: A MIDI of "Their Law" by The Prodigy MAP04: Adrian Complex Author: Fletcher` Music: "Quad Machine" from Quake 2 MAP05: Call of the Cliff Castle Author: Timilyo80 Music: "Gateway" by Pup Luka MAP06: Where You Rot Author: Obsidian Music: "It Is Raped" from Quake MAP07: Gloom Keep Away From Me Author: Salmon Music: "Ionian Isolation" by Tristan Clark ======Secret Maps====== SECRET01: Gloom Stone Fortress Author: General Rainbow Bacon Music: "Reflectional Feedback" by Dotkraz and Idle Sunder SECRET02: Dimensional Crack Author: Worm318 Music: "Dream Dweller" by AD_79 ======Finale Map====== FINALE: Nature in the Making Author: FlyingGoner Music: "Lone Wanderer" by AD_79 Title music: "Theme" from Quake Level clear/intermission music: "Aftermath" from Quake =========================================================================== * What is included * New levels : 14 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : UMAPINFO, ANIMATED, SWITCHES, LANGUAGE, OPTIONS Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP14 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : All maps were made in the space of one month. Compiling took another month. Editor(s) used : Doom Builder X, Ultimate Doom Builder, SLADE3, Paint.net, DoomTools Known Bugs : The current version of UZDoom does not support some of Boom's COLORMAP transfers. May Not Run With... : Any ports that don't support MBF21 functionality * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors