=========================================================================== Advanced engine needed : Boom-compatible Primary purpose : Single play =========================================================================== Title : RUNOFF! Filename : RUNOFF.WAD Release date : 8-11-2023 Author : HUUSHLUNCHEON Email Address : [redacted] Misc. Author Info : - first-time-mapper, but don't go easy on him - total dweeb Description : A mostly linear tech base/hell hybrid map, with around a 20-30 minute runtime. UV is about as difficult as later Plutonia maps, HMP is about as hard as later DOOM 2 maps, and HNTR/ITYTD is a joke. I originally posted this wad to doomworld in 2023, but I figure it's good enough to go up here. Better late than never. THE STORY SO FAR: “Another Tuesday, another painful workday stuck at UAC.” You figured that’s what the folks here thought a short while ago. You and your marine buddies had been scoping out the area for the past hour or so, and it turns out that was not the case. Prodding at the various corpses you found along the way revealed yet another pile of demon leftovers you were left to clean up. The suckers had been popping up all over the place as of recently, but this case in particular was peculiar; no gateways, no portals, not a lick of a pentagram in sight. Your troop leader’s radio buzzed, and in between the static you overheard, “We’ve located the origin point! It looks like a prototype teleporter went haywire, started bringing in all sorts of horrors. Thankfully, it looks like the facility couldn’t handle the surge in power, and- oh sh-!” Suddenly, the lights came on… and off. And on, and off. They blinked at an increasingly rapid pace, and your team scattered in all directions. You bolted back towards the entrance of the building, but as the ground underneath you began to quake, you knew you wouldn’t make it out in time. Light bulbs shattered, and a flash of blinding green light sent the entire base careening into a different dimension! Your instincts kicked in, thankfully, and you took to hiding in a nearby closet. You, and some poor sap whose face didn’t come with him on the way over. A plethora of sounds surrounded you as you sat there for a good half an hour, to make sure that *he* didn’t get up, and that *you* made it in one piece. The frantic footsteps of your fellow marines, and the booming stomps of a force far stronger. Shots fired. anguished cries. Bodies dragging against the cold, metal floor. Then… silence. As the (now) sole survivor of the catastrophe, can you persevere? TL;DR: Mass teleportation accident sends a chunk of a tech base into hell, good luck! Additional Credits to : Just me, you don't get any. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : 2 (title screen and skybox) Dehacked/BEX Patch : no Demos : No Other : No * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes * Construction * Base : New level from scratch Build Time : A few months, casually Editor(s) used : Doom Builder X, Slade 3 Known Bugs : None Tested With : DSDA DOOM v0.29.4 * Copyright / Permissions * Authors MAY/ use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors