=========================================================================== Advanced engine needed : MBF21 compatible Primary purpose : Single Player =========================================================================== Title : Trials of Sekhmet Filename : sekhmet.wad Release date : 07/07/2026 Author : finnks13 & Yumheart Email Address : [redacted] Other Files By Author : bythehour, bythehour2, bythehour: with a vengeance, 4by4hour, hour_V, thehoursbye, bythehour7, by8, bitethehour (the bythehour halloween special), X_hour Description : Four (+1 bonus!) egyptian adventure maps, inspired by Epic 2, Eternal Doom, Super Metroid & a desire to do something different. These get pretty long by the end, so pace yourself :P You've headed to a previously unexplored valley in the heart of the desert. What secrets lie within this valley, and how on earth has it managed to remain unexplored for so many years, are the main questions going through your head. Along with what you're having for lunch. Additional Credits to : ***The base of this wad was a heavily modified version of Epic 2's resources by Eternal.*** Epic 2's resource credits are as follows: Textures and flats: Powerslave, Hexen, Hexen2, Half-life, Kingpin, DeusVult2, Eternal IV, Alice, Doom3, urbanterror, Gunman Chronicles, water flat is made by esselfortium Sprites: Powerslave, darkimp, Realm 667 Sounds: Powerslave, rylayeh.wad Trials of Sekhmet-specific credits: Project base (conversion of epic2.wad) by Christophine Place - thanks for letting us use it! TEXTURES Conversion of epic2.wad to resurge.wad's palette by Christophine Place Doom paletted conversions of epic2 GL skies by Christophine Place Minor additional textures by finnks13 & Yumheart Accursed Portrait by Korp SPRITES Zombieman, Shotgunner & Chaingunner sprites from epic.wad Monster edits for cool glow-in-the-dark eyes by Christophine Place Stealthy Alien sprites from aa.wad Heavy Machinegun by HellCattX Single Barrel Shotgun by BadMojo, Quantum_Dranger (edit by Yumheart) Double SSG flash sprites by petyan from junkfood4.wad Revolver from Powerslave, by Lobotomy Software Leaping Scroll from Hexen, by Raven Software MUSIC D_DM2TTL - "Day" from Daggerfall D_DM2INT - "Atlenta" from Equinox, sequenced by Rie Lenka D_RUNNIN - "Scaraba" from Earthbound, sequenced by Cyber Buddha D_STALKS - "Sulphur Surfer" by Jimmy D_COUNTD - "Dungeon" from Daggerfall D_BETWEE - Slowed down version of "Silence of Sand" from Breath of Fire 2 (from dv2.wad) D_ESCAPE - "Escape" from Metroid, sequenced by Mars Jenkar D_DOOM - "Montagues and Capulets" from Romeo and Juliet, sequencer unknown D_THE_DA - "Point of No Return" from Eschatos, sequenced by N0@H1991 D_EVIL - "Brecconary" from Dragon Warrior, sequenced by Zagro D_SECRET - "Pizza Pie-ing" from Pizza Tower, sequencer unknown SOUNDS DSPLASMA, DSFRE001, DSBDOPN and DSBDCLS from Super Metroid DSGETPOW and DSSECRET from Wario Land 4 DSTELEPT from strain.wad GRAPHICS TITLEPIC - Based on a photograph by Mohamed Ezz Aldin, apparently it's Creative Commons so that's nice for me... INTERPIC - That's just Paint.NET cloud generation babey Pretty much all the text-based graphics were made using Doom Text Generator by eevee DEHACKED The jump scroll was reverse engineered from uroboros.wad by Ravendesk Double SSG from Junkfood 4, by petyan All other dehacking was done by finnks13 - the decohack source is included, feel free to use it PLAYTESTING: Alaux Biodegradable Christophine Place HiMyNameisChair Ludi stephyesterday taviow =========================================================================== * What is included * New levels : 6 (4 main, 1 ending & 1 bonus) Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No * Play Information * Game : DOOM2.wad Map # : Map01-06 Single Player : Designed for Cooperative 2-4 Player : Yes, entirely untested Deathmatch 2-4 Player : No Other game styles : Try controlling the game via interpretive dance Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Two years? Bloody hell. Editor(s) used : Ultimate Doom Builder, Slade3, paint.net Known Bugs : Sometimes, when running out of health, you will be no longer able to move. This is called "dying" and is unfixable as far as I can tell, sorry. May Not Run With : Non MBF21 compatible ports. Also UZDoom might inexplicably explode idk Tested With : Woof v14.5.0 =========================================================================== * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors =========================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~ Weapon Changes ~~~~~~~~~~~~~~~~~~~~~~~~ Pistol: Firerate buff, bullets do 8-24 damage instead of 5-15. Shotgun: Changed to be the same as Vanilla's Super Shotgun. Super Shotgun: Fires the SSG attack twice in quick succession. Chaingun: Firerate buff, bullets do 8-24 damage instead of 5-15. Rocket Launcher: Firerate buff, rockets do 30-240 impact damage and 256 splash damage over a radius of 128 units (the player is only vulnerable to 192/256 of this splash damage however) Plasma Gun: Projectiles do twice as much damage. BFG: No changes. I wouldn't worry, you won't see this thing much lol Chainsaw: What's this? Never heard of it.